Monster turning
Posted: Mon Jul 29, 2002 5:43 pm
I am surpriced with monster behaviour. I reached level 4 and I met the wasp. It soooo slow. Also fighting worms is pretty easy, because it seems that monster turn takes the same time as step.
I use tactics "hit and step away" and step aside the monster (I like rooms for this fighting because a lot of space). In real DM I was sometimes surpriced that monsters turned to me and attacked me. In RTC it is different, because I now that if that ugly purple worm just turned to face me, I have a plenty of time to run behind the worm and attack it from the back. It must make two turns to attack me, but since it takes a lot of time, worm is dead very soon.
If the monster behaviour is implemented in "actions" (assuming one action means attack/move/turn) and faster monsters can do actions more frequently than the slow ones, I preffer better timing, for example turn takes 1/2 action, ie each "action" could monster make 2 turns, attack or move take 1 action and spellcasting (for example dragon's fireballs) takes 1 1/2 actions.
I use tactics "hit and step away" and step aside the monster (I like rooms for this fighting because a lot of space). In real DM I was sometimes surpriced that monsters turned to me and attacked me. In RTC it is different, because I now that if that ugly purple worm just turned to face me, I have a plenty of time to run behind the worm and attack it from the back. It must make two turns to attack me, but since it takes a lot of time, worm is dead very soon.
If the monster behaviour is implemented in "actions" (assuming one action means attack/move/turn) and faster monsters can do actions more frequently than the slow ones, I preffer better timing, for example turn takes 1/2 action, ie each "action" could monster make 2 turns, attack or move take 1 action and spellcasting (for example dragon's fireballs) takes 1 1/2 actions.