Bad monster AI
Posted: Tue Aug 20, 2002 4:52 pm
I found Cursed Knights are tough, but very dumb. Picture on my site <a href="http://birdie.porcus.cz/knights.jpg">bi ... hts.jpg</a> shows my party (huh, can I say party when I have only one hero?) staying at 49,31,11 (according to DMute) looking at doors at 49,30,11. You can see Cursed Knight on the 49,29,11. What's the problem?
When I stay on 49,31,11 knight doesn't detect my presence and walks from left to the right and vice versa (from 46,29,11 to 50,29,11). If I want to lure him under the door, I need to stay in the doors (49,30,11) and wait until knight is at 49,29,11. Then he detects my party, turns and when I make backstep to the 49,31,11, he will follow me. But if I step back BEFORE he turns, he continues on his "guard walk" without following me.
Now I want to ask: is it planned behaviour or is it AI bug?
When I stay on 49,31,11 knight doesn't detect my presence and walks from left to the right and vice versa (from 46,29,11 to 50,29,11). If I want to lure him under the door, I need to stay in the doors (49,30,11) and wait until knight is at 49,29,11. Then he detects my party, turns and when I make backstep to the 49,31,11, he will follow me. But if I step back BEFORE he turns, he continues on his "guard walk" without following me.
Now I want to ask: is it planned behaviour or is it AI bug?