Overriding 'internal' stuff. (v0.17)
Posted: Wed Mar 13, 2002 9:02 pm
This is kind of a combined posting. It's a feature request as well as a bug report and a query....
Try casting OH EW RA in the Sandy Dungeon walls example. Looks weird, and highlights a problem with elements in RTC that cannot yet be overriden. Taking this example a stage further, what would happen in a dungeon that has different wall graphics on each level? Well, currently nothing - you'd see the same internal graphic every time.
The solution is obviously complex - to somehow allow these internal objects and their graphics to be re-defined on a per-level basis. This really begins to mess things up though....
There are actually two problems here. The first is that internal objects cannot currently have their bitmaps re-defined. The second is that even if this were possible, how do you re-re-define(!) the bitmaps each time the level changes. You'd have to have a way of changing the graphics parameters for spells both on a global (dungeon) scale and on a local (level) scale. I imagine this would be hugely complicated...
George, I wonder what your thoughts are on this confusing matter?

Try casting OH EW RA in the Sandy Dungeon walls example. Looks weird, and highlights a problem with elements in RTC that cannot yet be overriden. Taking this example a stage further, what would happen in a dungeon that has different wall graphics on each level? Well, currently nothing - you'd see the same internal graphic every time.
The solution is obviously complex - to somehow allow these internal objects and their graphics to be re-defined on a per-level basis. This really begins to mess things up though....
There are actually two problems here. The first is that internal objects cannot currently have their bitmaps re-defined. The second is that even if this were possible, how do you re-re-define(!) the bitmaps each time the level changes. You'd have to have a way of changing the graphics parameters for spells both on a global (dungeon) scale and on a local (level) scale. I imagine this would be hugely complicated...
George, I wonder what your thoughts are on this confusing matter?