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Lockpicks
Posted: Sat Sep 21, 2002 1:19 am
by Lunever
If you pick the lock at z1/x11/y21 in the room above the DDD, the pit AND the Ra-door should open, currently only the pit opens.
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Re: Lockpicks
Posted: Sat Sep 21, 2002 2:43 am
by Lunever
Same with the door past the Neta DDD, on the level below, with the lock south of z3/x20/y30 and the door at z3/x19/y30: Fireballs are launched when picking the lock, but the door remains closed, although it should open.
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hmm
Posted: Sat Sep 21, 2002 5:40 am
by cowsmanaut
sounds to me like a booby trap and you are the booby.. not exactly a bug I think. Did you try with the actual key rather than the lockpicks?
Re: hmm
Posted: Sat Sep 21, 2002 9:42 am
by beowuuf
I just checked too, and that puzzle is coded in CSB to have the door open if you use the lock-picks...just you have the pit-penalty for doing it without the gold key!
Re: hmm
Posted: Tue Sep 24, 2002 7:20 pm
by Lunever
Another bug:
There are some locks at the FulYa-Level, that open a door when unlocked with lockpicks, or open a door and do something else in addition, like deactivating a poison launcher or opening a wall, when unlocked with the proper key.
In RTC, if you use lockpicks on such a door to open the door first and later a key, for example to open that wall, the door closes again and the key is gone (with key of Bs that's not a serious problem, but with the unique Topaz key, it's worse).
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Re: hmm
Posted: Thu Sep 26, 2002 9:31 am
by George Gilbert
Fixed and will be in V0.22