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Monster Teleporters Don't Work
Posted: Fri Dec 20, 2002 11:23 pm
by Sophia
FLOORITEM_TELEPORTERs that are set to be OPBY=(MONSTER) don't seem to work if the monster walks into them when the teleporter is active. They DO still work if they are inactive and then activated while the monster is already standing in the square.
Re: Monster Teleporters Don't Work
Posted: Tue Jan 07, 2003 10:29 am
by George Gilbert
Hmm - I had a look at this and I think it's a bit more complex than you describe. Active teleporters with OPBY=(MONSTER) *do* work (for example see those keeping the monsters in place in the zoo). Perhaps the problem you're seeing is the interaction of two objects or some completely different issue that just appears to be teleporter related?
I don't suppose you could isolate the issue any further for me, or even send me a dungeon that shows the bug in action (or not in action as it seems!).
Re: Monster Teleporters Don't Work
Posted: Mon Jan 13, 2003 10:15 am
by George Gilbert
Fixed for V0.23