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Transporting skeletons
Posted: Sat Feb 01, 2003 2:28 pm
by steveb
I am playing CSB through DM return to Chaos and I am at the point towards the end of Neta where I need to transport a skeleton behind a grate enabling me to use my turquoise key. (on the maps this is 03 21 23) I can war cry or confuse the skeleton in front of the grate, hit the switch to activate the teleporter mist but he doesn't go anywhere. Any help would be great.
Re: Transporting skeletons
Posted: Mon Feb 03, 2003 6:48 am
by billgus
I hit that bug too. Sophia is seeing it in her Reactor dungeon too.
It seems GG added code to prevent an infinite teleport loop. But the code doesn't check that the teleporter in the target tile is inactive. So it breaks every place in the existing dungeons where a teleporter targets a tile that happens to have a teleporter too.
The Neta path puzzle includes a teleporter from the tile with the keyhole (the one behind to door) that removes everything so you have to do the puzzle again if you come back. The trigger is at some distant place - like the stairway next to the "DDD" sign. Just a nice little FTL nasty

Im stuck too!!!
Posted: Wed Feb 05, 2003 12:22 am
by Beaverman
Hi, anyone know how to edit the door out or change it to one i can bust through? I have love DM since i firs got my Amiga years ago and it would be a shame to have to give uo playing CSB due to not being able to get through a door!
Cheers
Editing doors
Posted: Mon Feb 10, 2003 12:14 am
by PicturesInTheDark
Try DMute - with this program you can edit dungeons and savegames, provided they are in the right format. Available for PC, Amiga (and maybe others, I don't recall) on <a href="http://www.dmweb.free.fr">www.dmweb.free.fr</a> (cheers go to Christophe!)
Regards PitD
sorry
Posted: Mon Feb 10, 2003 12:16 am
by PicturesInTheDark
It's <a href="http://dmweb.free.fr">dmweb.free.fr</a>
Re: Transporting skeletons
Posted: Mon Feb 10, 2003 10:28 am
by George Gilbert
Fixed for V0.24