Compiling and Editing Suggestions
Posted: Wed May 07, 2003 12:34 pm
Hi George,
A couple of things that I would like to clear up/suggest for those people editing using the RTC engine.
- Is there any way/chance that the compiling of a map could be seperated from the game itself, maybe, when compiling a map it does so without starting a graphics mode and just uses a standard windows form to show the results, this window could then display any critical errors and have a list box that contains the entries that are normally written to teh log file. I ask this because when a map compiles and has errors, it goes into the game anyway. It can still (of course) be in teh same EXE file but would be a great increase in speed to those editing maps.
What I would like to be able to do is complile a map first in a standard windows app (without having to start graphics mode, go through the swoosh, etc) and get the output from the compile. Then I can decide if if I want to run the dungeon or not. If there is a definition on how the RTC files are formatted (of course only you would know this) then I may be able to help out.
As a further point to the above, is there any way to pass the TXT file to compile on the command line, rather than in teh config.txt file?
Something like RTC.EXE /Compile dmymaps\mymap.txt
- In the text file the section headings seem to be case sensitive (i.e. [DESCRIPTION] did not work but [Description] did) is there a way to make it less picky about what it is reading or is that just part of the deal? - this is not a major issue but thought I would mention it.
- In the [Main Data] section of a dungeon, I missed out the AUTHOR property and it was reported as a critical error. Is it a critical error to miss some of this meta data or does it just expect it to be there.
- Are there mandatory properties for certain types of item , I had an item of a monster, and it complained that there was no health. Does it not draw on a default or calculated value for health depending on the party strength? Or does a base strength have to be defined?
Please dont think that the above are showstoppers at all, they aren't at all, and it is still a very impressive engine and game.
Thanks George,
A couple of things that I would like to clear up/suggest for those people editing using the RTC engine.
- Is there any way/chance that the compiling of a map could be seperated from the game itself, maybe, when compiling a map it does so without starting a graphics mode and just uses a standard windows form to show the results, this window could then display any critical errors and have a list box that contains the entries that are normally written to teh log file. I ask this because when a map compiles and has errors, it goes into the game anyway. It can still (of course) be in teh same EXE file but would be a great increase in speed to those editing maps.
What I would like to be able to do is complile a map first in a standard windows app (without having to start graphics mode, go through the swoosh, etc) and get the output from the compile. Then I can decide if if I want to run the dungeon or not. If there is a definition on how the RTC files are formatted (of course only you would know this) then I may be able to help out.
As a further point to the above, is there any way to pass the TXT file to compile on the command line, rather than in teh config.txt file?
Something like RTC.EXE /Compile dmymaps\mymap.txt
- In the text file the section headings seem to be case sensitive (i.e. [DESCRIPTION] did not work but [Description] did) is there a way to make it less picky about what it is reading or is that just part of the deal? - this is not a major issue but thought I would mention it.
- In the [Main Data] section of a dungeon, I missed out the AUTHOR property and it was reported as a critical error. Is it a critical error to miss some of this meta data or does it just expect it to be there.
- Are there mandatory properties for certain types of item , I had an item of a monster, and it complained that there was no health. Does it not draw on a default or calculated value for health depending on the party strength? Or does a base strength have to be defined?
Please dont think that the above are showstoppers at all, they aren't at all, and it is still a very impressive engine and game.
Thanks George,