Providing Specifications and/or docs
Posted: Thu May 15, 2003 12:29 am
George, as you've noticed I've returned to RTC editing these last couple of days, and have come to one conclusion: we need the specifications!
Andyboy_UK is doing a great job with the Definitive Guide, but it'll never be definitive unless you can provide us with a lot more detailed information. I've spent quite some time messing around with stuff, in particular graphics replacements and cloning, and have literally wasted hours having to mess around with bitmap sizes and offsets. Edit, compile, test, ooh-not quite right; edit, compile, test, etc... It's a complete waste of time frankly!
What is your view on publishing specs for all the replaceable images and suchlike? It's my view that the lack of such documentation is what's preventing people who are keen to build new RTC graphics/dungeons from actually doing so. Lots of times I've given up with this because the info isn't there and I don't really want to sit there for hours trying to guess coordinates of a freaking door post!
Forgive my frustration; I'm simply very keen to build RTC dungeons but it just ain't gonna happen anytime soon without the necessary background info. Throw us a bone here!
I realise that you don't owe us anything as RTC is your own personal baby, but given the amount of time you've spent making it editable, it seems a shame to have it all sitting there going to waste!
For the record, I *have* managed to take the DM2 dungeon wallset and put it into RTC, along with the doorframes. But I've kind of given up on doing the same for staircases, pits, etc as it's just sooooo time-consuming. Specs would really help....
Any thoughts....?


Andyboy_UK is doing a great job with the Definitive Guide, but it'll never be definitive unless you can provide us with a lot more detailed information. I've spent quite some time messing around with stuff, in particular graphics replacements and cloning, and have literally wasted hours having to mess around with bitmap sizes and offsets. Edit, compile, test, ooh-not quite right; edit, compile, test, etc... It's a complete waste of time frankly!
What is your view on publishing specs for all the replaceable images and suchlike? It's my view that the lack of such documentation is what's preventing people who are keen to build new RTC graphics/dungeons from actually doing so. Lots of times I've given up with this because the info isn't there and I don't really want to sit there for hours trying to guess coordinates of a freaking door post!
Forgive my frustration; I'm simply very keen to build RTC dungeons but it just ain't gonna happen anytime soon without the necessary background info. Throw us a bone here!

For the record, I *have* managed to take the DM2 dungeon wallset and put it into RTC, along with the doorframes. But I've kind of given up on doing the same for staircases, pits, etc as it's just sooooo time-consuming. Specs would really help....
Any thoughts....?

