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GAME: Wands use up charges rather than holders mana
Posted: Fri May 30, 2003 11:49 am
by Plenty Potentive
The Wands aren't working as they did in DM PC. Staffs are using charges to cast spells and now wands do the same, but orginally wands used casters mana to cast the spells, not the charges and were much more ussible.
Posted: Fri May 30, 2003 12:12 pm
by Gambit37
It depends on what options you use. Simple options like Calm and Heal don't affect the charges but the 'special' options such as Window or Dispell do affect the charges. At least that's how it worked in FTL DM.
I haven't lloked at this in RTC, but what happens on staffs that have multiple options when the charges run out. Does the option disppear from the list (as it should) or does the whole staff vanish (which it shouldn't)?
Posted: Fri May 30, 2003 5:16 pm
by Lunever
I agree that this was different in FTL-DM.
It seems, that in RTC almost everything uses charges, at least I remember having emptied a simple wand with heal (although that was some time ago in amuch earlier version).
George, how is this supposed to be?
Posted: Sun Dec 21, 2003 2:02 pm
by George Gilbert
Wands and staves all use CHARGE parameters and aren't everlasting, so this is working as designed.
Posted: Mon Dec 22, 2003 4:01 pm
by Lunever
Yeah, well, but it is different from at least DM-PC (don't have double-checked with Amiga/ST version though), so why does it have to be different in RTC compared to DM-PC?
I found the Mana drain much better than the charge option for amyn an item like a wand for example. Charges seem ok to me for items like a Fury or Flamnit.
Posted: Tue Dec 23, 2003 2:48 pm
by PicturesInTheDark
I'm not sure if I prefer charges or mana drain, all I can say is that charges are the reason I don not use wands at all. Too much to carry around, rather training my magic abilities.
Regards, PitD
Posted: Sat Jan 15, 2005 3:42 pm
by Plenty Potentive
Heal and so uses mana now - but it didn't in pc version. I'm sure. Why did u changed it in DM-MODE, George? I understand, that it varries in RTC, its your game, but why in the classics?
Posted: Sat Jan 15, 2005 4:08 pm
by beowuuf
No, in the PC version heal (and invoke on the firestaff) used mana. The firestaff casts basic spells, but with more mana you get better spells. I'm not sure the colary of healing to mana with wands, but it's always too much drain for healing compared to a simple vi spell for what you get back, so never used the option..ever
'original-DM' is not a mode, it is only a few minor alterations to the dungeon - a spell book here, a differently abled creature there. The core engine is always the same, so the wand thing does not change dependant on the dungeon.
Posted: Thu Mar 02, 2006 8:54 pm
by George Gilbert
This is now (finally!) fixed for V0.35.