Cool things about DM2
Posted: Sat Dec 16, 2000 3:00 am
Something someone posted on Dan's board about a "port" of DM got me thinking about this. It was a while ago, and I'm lazy, so I don't know who'd written it, but basically he'd said that "true 3D wouldn't be Dungeon Master" and...it's true.
There are only two computer games that have ever made me scream in terror in the small hours of the night: one was "Rescue on Fractalus" (an old 8-bit game where you rescued downed starship pilots), and the other was Dungeon Master. The key to the tension in both is the limited view. You're waiting for something to happen or just resting and then something hops around a corner or lunges through the cockpit window ("Rescue on Fractalus" again: both games still give me goosebumps).
When DM2 came out, there was an awful lot of criticism of Interplay for not making the game 3D, but I think they did the right thing.
Further, the money system was a lovely improvement, though it changed gameplay a great deal, it was quite good, and fairly satisfying to be able to buy stuff. It gave the money in the game some value, which was sorely lacking in the previous two games.
In all, there's very little I would change in DM2: I can think of two things, and they're minor quibbles. 1) I would've liked it if more of the spells were different combinations (we all miss the fun we had back in '85 & '86 trying to come up with working combinations) of symbols, and 2) I would've preferred to have fewer lightning strikes during the storms (it lost some of its threat when it became so regular an occurence).
- Seeker19
There are only two computer games that have ever made me scream in terror in the small hours of the night: one was "Rescue on Fractalus" (an old 8-bit game where you rescued downed starship pilots), and the other was Dungeon Master. The key to the tension in both is the limited view. You're waiting for something to happen or just resting and then something hops around a corner or lunges through the cockpit window ("Rescue on Fractalus" again: both games still give me goosebumps).
When DM2 came out, there was an awful lot of criticism of Interplay for not making the game 3D, but I think they did the right thing.
Further, the money system was a lovely improvement, though it changed gameplay a great deal, it was quite good, and fairly satisfying to be able to buy stuff. It gave the money in the game some value, which was sorely lacking in the previous two games.
In all, there's very little I would change in DM2: I can think of two things, and they're minor quibbles. 1) I would've liked it if more of the spells were different combinations (we all miss the fun we had back in '85 & '86 trying to come up with working combinations) of symbols, and 2) I would've preferred to have fewer lightning strikes during the storms (it lost some of its threat when it became so regular an occurence).
- Seeker19