Length of the game
Posted: Tue Dec 19, 2000 10:00 pm
The thing that let DM2 down for me was that it ended unexpectedly and was a total anticlimax.
I remember spending months playing dungeon master and chaos strikes back, exploring every nook and cranny. Puzzles would sometimes take days to work out, and I'd go to school and we'd all try to work out how to solve the puzzle.
Then, DM2 came out in Japan aeons before it did over here, and I had the demo about two years before the game appeared in the shops. When it finally came out, I was all hyped up.
I started playing, and found the first area in the gardens to be highly annoying and nothing like what I expected from Dungeon Master - the atmosphere of DM, to me, was stone low resolution walls, not outside with rain and lightning. I enjoyed the exploring of small rooms and mysterious corridors in the original, and now I was faced with large open spaces which I didn't like.
The point is, because I knew that the idea was to get into the castle, I saw this as basically an introduction. It took me not more than a few hours to get into the castle, and then I thought "right, now the game begins - I'll be exploring dark corridors and fighting great new monsters for months."
Then I went up a couple of levels in the castle in a few hours and came to the big room with the generator thing, went through the warp doodad and came across Chaos. At this point, I had been playing for about a day and was looking forward to months of excitement. I thought the game was just starting.
Guess what - that was the end.
At this point in time, CD rom's were becoming all the rage and were being touted as being able to hold TONS. Since it had taken me months to complete the original DM and CSB, and after all the hype, I was fully expecting DM2 on a whole CD rom to take a couple of years and contain hundreds of complex levels instead of the 12 or so in DM.
Boy, was I dissapointed.
I remember spending months playing dungeon master and chaos strikes back, exploring every nook and cranny. Puzzles would sometimes take days to work out, and I'd go to school and we'd all try to work out how to solve the puzzle.
Then, DM2 came out in Japan aeons before it did over here, and I had the demo about two years before the game appeared in the shops. When it finally came out, I was all hyped up.
I started playing, and found the first area in the gardens to be highly annoying and nothing like what I expected from Dungeon Master - the atmosphere of DM, to me, was stone low resolution walls, not outside with rain and lightning. I enjoyed the exploring of small rooms and mysterious corridors in the original, and now I was faced with large open spaces which I didn't like.
The point is, because I knew that the idea was to get into the castle, I saw this as basically an introduction. It took me not more than a few hours to get into the castle, and then I thought "right, now the game begins - I'll be exploring dark corridors and fighting great new monsters for months."
Then I went up a couple of levels in the castle in a few hours and came to the big room with the generator thing, went through the warp doodad and came across Chaos. At this point, I had been playing for about a day and was looking forward to months of excitement. I thought the game was just starting.
Guess what - that was the end.
At this point in time, CD rom's were becoming all the rage and were being touted as being able to hold TONS. Since it had taken me months to complete the original DM and CSB, and after all the hype, I was fully expecting DM2 on a whole CD rom to take a couple of years and contain hundreds of complex levels instead of the 12 or so in DM.
Boy, was I dissapointed.