Wishlist for DMUTE
Posted: Mon Sep 04, 2000 8:00 pm
If you use DMUTE, you'll know that it's a powerful program. If you've used it for any length of time, you'll also know that it's interface is bizarre and that it's prone to crashing. I don't know if George Gilbert is intending to update it, but if he were, what features or improvements would you like to see in it? Here's a few for starters:
1) Better memory management so that it doesn't thrash the swap file and crash after 200 or so edits, and faster start up time.
2) A true copy and paste, not just a 'cut and move one square'
3) Massive improvements to the interface - the whole keyboard input selectin (P, 1 etc.) is bizarre and 100% counter-intuitive. Windows is a GUI with a mouse - let us use it! (George, If you're not a designer I can help with this...
)
4) True compatibility between all versions of DM, particulalry the ability to correctly save Amiga save games earlier than version 3.6 (I still use 3.4)
5) A built in text editor that will allow us to change the encrypted text strings in the data file. George already said he knows how to do it, so please please please....
6) Correct graphics for editing CSB save games (I can help here George - got most stuff out of the games as BMPs now...!)
7) Correct names for all objects.
8 ) Ability to place any object on any tile without having to select a category first
9) Automatic 'chest editor' that avoids having to do the objects-on-a-tile trick. Also, easily add objects to monsters without having to hex edit them.
10)Clarify the difference between normal and Type 2 activators in the dialogue boxes.(type 2 clicks, normals are silent)
11)'Prefabs' - premade tiles that have all the necessary objects already made - all we have to do is point it to the tile to be activated. Complex tiles such as gems that you put into holes which become switches - would save loads of time if they were prefabs.
12)Is there a way of controlling the strength of monsters generated by generators - if so, let us use it.
Can you guys think of any more??
1) Better memory management so that it doesn't thrash the swap file and crash after 200 or so edits, and faster start up time.
2) A true copy and paste, not just a 'cut and move one square'
3) Massive improvements to the interface - the whole keyboard input selectin (P, 1 etc.) is bizarre and 100% counter-intuitive. Windows is a GUI with a mouse - let us use it! (George, If you're not a designer I can help with this...

4) True compatibility between all versions of DM, particulalry the ability to correctly save Amiga save games earlier than version 3.6 (I still use 3.4)
5) A built in text editor that will allow us to change the encrypted text strings in the data file. George already said he knows how to do it, so please please please....

6) Correct graphics for editing CSB save games (I can help here George - got most stuff out of the games as BMPs now...!)
7) Correct names for all objects.
8 ) Ability to place any object on any tile without having to select a category first
9) Automatic 'chest editor' that avoids having to do the objects-on-a-tile trick. Also, easily add objects to monsters without having to hex edit them.
10)Clarify the difference between normal and Type 2 activators in the dialogue boxes.(type 2 clicks, normals are silent)
11)'Prefabs' - premade tiles that have all the necessary objects already made - all we have to do is point it to the tile to be activated. Complex tiles such as gems that you put into holes which become switches - would save loads of time if they were prefabs.
12)Is there a way of controlling the strength of monsters generated by generators - if so, let us use it.
Can you guys think of any more??