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New dungeon available now.

Posted: Tue Nov 14, 2000 10:00 am
by LMB
I'm still trying to upload it onto the FreeDrive page but if you want it now you can e-mai me and i'll send it to you.

Its a 5 small level save game based mainly on action.

e-mail: recep@ukonline.co.uk

poison

Posted: Tue Nov 14, 2000 5:00 pm
by Zyx
Great! Another dungeon!
Please note that you left some foreign text at the bottom of poison.txt.

Just finished it.

Posted: Tue Nov 14, 2000 5:00 pm
by beowuuf
It's quite a cool dungeon when you get into it! I liked the interconnectivity of levels, the fact that wall text actually points towards connected puzzles, and the hard fight bits are challenging, rather than annoying or impossible or anything.

My only question: is there a proper (hidden) end to find? I have done al the aims (that foot plate is nastily placed!)

beowuuf

Posted: Tue Nov 14, 2000 10:00 pm
by LMB
No thats it only the 3 AIMS. However I've started another dungeon which will fill all the levels hopefully - It's just annoying there's a limit to the number of objects you can add!

Tell me about it!

Posted: Wed Nov 15, 2000 2:00 am
by beowuuf
Mine used all the levels, and boy do those objects run out fast : ) A trick (I finally didn't stick to, oops) was to only delete a level ahead of myself, so that I knew if I was using up too many. Cloning is a real pain and noticable, but it can also be a great object saver (plus you can alter the direction facing of the first object in a list, good for getting up to four alcoves from one tile, etc).

Poison

Posted: Thu Nov 16, 2000 12:00 am
by Zyx
Your Dungeon is fun to play, the connectivity of the levels is a good idea.
At level 2, between the stairs up and the stairs down at right angle, looking at one of the walls,
there's garbage. (But only if you're coming from the downstairs
On the same level, in the room with skeletons and 1 coatl, one of the walls has an empty amalgam.
If you put it on purpose, note that amalgams are only visible from the front.
On level 3, looking at a wall next to the door near the downstairs, there
is garbage also.
To save wall objects, you can clone the one with no effects (you'll clone the entire tile- the 4 faces).
That is, the decoration and wall texts.
Don't clone alcoves, though.

Alcove cloning

Posted: Thu Nov 16, 2000 4:00 pm
by beowuuf
As long as each cloned alcove faces a different direction, andthe rest of the faces are hidden in the wall, then this is gooditem saver (i have been lazy and cloned same facing alcoves onoccasion) Alternately, if we can ever figure out how the gameplaces it's decorative graphics, then those can be used too!Though note, direction of the first linked tile object is theonly thing you can change in a cloned tile...

alcoves cloning

Posted: Fri Nov 17, 2000 1:00 am
by Zyx
What happens if you put an object into the alcove?...

alcove cloning continued

Posted: Fri Nov 17, 2000 2:00 am
by beowuuf
the item will join the linked list, facing whatever direction..so all the items in the alcoves are present on each square,but you can only access the ones facing the right direction.It's just a nice quirk of wall objects.

Unless you havealcove heavy levels, or are needing ways to get a few more wallobjects (like i needed to) it's probably not worth it...as isaid, the alcove still has the same function no matter whichway it;s facing, so it's only really good for inactive alcovesanyway.

A canticle for the cloned alcoves

Posted: Fri Nov 17, 2000 2:00 am
by Zyx
In this case you can do the following.
Clone 3 times an alcove,set each one in a different direction.
Then teleport severalobjects into one of the tile.
You'll have to check the 4alcoves to find them all.