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New team dungeon version done

Posted: Sat Jun 09, 2001 4:00 pm
by beowuuf
Ok, it's the end of the week instead, but hey, I've finshed level 11 (or 10, however we are numbering it)
There are a few pit drops that lead on to 12 but nothing unavoidable for the next level. A few of the puzzles and monsters will need tweaking later, but the mechanics are in place, so for now I'm finished. The chargers for eye of time, flammit and fury are also finished in the market shop.

So, it's dungeon6a.zip - who's next? Amber or Ian, wasn't it?


Still up for grabs after to anyone - levels 5, 6, 12, 13 and 14 - though some will be needed for the big flashy ending someone will come up with : )

next!

Posted: Sun Jul 08, 2001 5:00 pm
by sucinum
hows it going atm? i think its Ian's turn

Re: New team dungeon version done

Posted: Sun Jul 08, 2001 5:00 pm
by beowuuf
Ian said he was busy, zyx said he was busy a bit back and hasn't said anything else...i can always take it and tighten up my corridors level if no one else wants to step up

still busy

Posted: Tue Jul 10, 2001 3:00 pm
by Zyx
I'm going to the Island of Crete in a few days. So go ahead Beowuuf!

Re: New team dungeon version done

Posted: Tue Jul 10, 2001 5:00 pm
by beowuuf
Ok, I'll fiddle around with it tomorrow then