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CSB shop trick (Dmute)

Posted: Sun Jul 08, 2001 8:00 pm
by beowuuf
Interesting tip for having anying linked to a general object shooter (the one that crashes when it runs out of ammo) - this is used in the CSB shop beside the DDD

Have the trigger for the shooter instead targetting a counting wall object pad (like that used for the riddle room, etc). This pad should be set to the value one more than the number of objects in the shooter. This counting pad should in turn be targetting an 'open, needs constant weight' effect to a wall objcet pad with 5 0 in the 3rd/4th bye. And it is this second wall object pad that then targets the shooter.

Reason? Well, the initial trigger is pressed and generates an effect to the counting pad, but the counting pad wil not generate its open weight effect for the first x presses. Sooooo, it is instead returning a close effect to the next pad...which is actually what activates it! Once the number of presses exceeds the number of objects, the counting pad safely generates an open effect instead which disables the shooter triggering pad.