The giggler-randomizer
Posted: Sun Aug 12, 2001 3:00 pm
THE GIGGLER-RANDOMIZER
in my new dungeon (the prison), i want to use the "giggler-randomizer" like in csb to make 4 items appear randomly on 4 different places. but it doesnt work like proposed, the gigglers just dont seem to drop down the pits i have made. to make it clear, i paint how i made it:
WWWW
WXXWWWW
W_GGGGW
WXXWWWW
WWWW
legend:
_ free space
G the 4 gigglers each holding 1 object
X closed pit; pressure pad opening the pit
W wall
i hoped that the gigglers would run around, step on 1 of the X, and fall down 1 lvl. 1 level beyond, it looks like this:
WWWW
WTTW
WWWW
WTTW
WWWW
T teleportal
the teleportals each locate to 1 of the 4 destinations, where the random objects should appear. this is plain floor, not a niche.
the problem is, that the gigglers just dont step the hidden pits.
do i have the party to be close the gigglers to "aggravate" them? i dont know exactly if they run around by themselves. how can i cause them to use all the 4 pits? if i used walls closing behind them, i would maybe lock 1 of them.
some errors i removed: the gigglers are NOT dead, i checked level integrity. the teleportals are below the pits. the gigglers hold the items.
sometimes, at least the first giggler drops down and 1 object appears, but until all 4 are dropped (if this happens), a LONG span of time is gone.
my idea: pressure pads closing walls behind the last giggler (acivated by the item he carries), forcing them to step onwards and not back.
i ask u for help if anyone has tried this randomizer before (i didnt find it in any dungeon) or has a dungeon file of csb which i can view with dmute, my amiga-version of csb is just 1 *.adf file.
in my new dungeon (the prison), i want to use the "giggler-randomizer" like in csb to make 4 items appear randomly on 4 different places. but it doesnt work like proposed, the gigglers just dont seem to drop down the pits i have made. to make it clear, i paint how i made it:
WWWW
WXXWWWW
W_GGGGW
WXXWWWW
WWWW
legend:
_ free space
G the 4 gigglers each holding 1 object
X closed pit; pressure pad opening the pit
W wall
i hoped that the gigglers would run around, step on 1 of the X, and fall down 1 lvl. 1 level beyond, it looks like this:
WWWW
WTTW
WWWW
WTTW
WWWW
T teleportal
the teleportals each locate to 1 of the 4 destinations, where the random objects should appear. this is plain floor, not a niche.
the problem is, that the gigglers just dont step the hidden pits.
do i have the party to be close the gigglers to "aggravate" them? i dont know exactly if they run around by themselves. how can i cause them to use all the 4 pits? if i used walls closing behind them, i would maybe lock 1 of them.
some errors i removed: the gigglers are NOT dead, i checked level integrity. the teleportals are below the pits. the gigglers hold the items.
sometimes, at least the first giggler drops down and 1 object appears, but until all 4 are dropped (if this happens), a LONG span of time is gone.
my idea: pressure pads closing walls behind the last giggler (acivated by the item he carries), forcing them to step onwards and not back.
i ask u for help if anyone has tried this randomizer before (i didnt find it in any dungeon) or has a dungeon file of csb which i can view with dmute, my amiga-version of csb is just 1 *.adf file.