A matter of perspective
Posted: Tue Jul 03, 2001 8:24 pm
My feverish little brain has been thinking about a puzzle, and I wondered about the graphics for it.
The situation: the party is in a 5 wide by whatever room, with lots of evil creatures around. The main sub-villain is at the end of the room on a raised dais, laughing nastily. After dispacting the henchmen, the party dart up the stairs and heroicaly dispatch the gloating one too. Step onto dais, look smug and heroic, survey the now empty hall, then run like mad as the hall starts to fall apart in typical action movie ending cliche.
Building it: The hall is a standard room, there is a flight of up stairs at the end. The stair graphic is such that only the first few steps appear, there is no wall around it, and for the top of the stair graphic there is merely the villain.
Climbing up the stairs will lead to a 1x1 square with the villain, the stairs down are invisible except for the steps, and beyong is a 5x whatever opening. Standing on the 1x1 sqaure and turning to face the stairs will allow the 5 x whatever 'room' to be seen - each has a floor decoration that makes it look like the floor is of course slightly lower down than it is.
The question: Yep, there is one after all that. Is it possible, using the DM perspective, to create a convincing 'looming' set of graphics for the villaiin standing on the dais when the party is on the floor? And can a decent looking set of floor tiles be made to allow it to seem like the party is looking down on the room when they are on it (it will only be three steps up or so).
Aaaaaaaand, for bonus points, if I decide to let the main villain come down from the dais for the final battle, can there be a convincing floor decoration graphic to represent him standing on the ground below?
Thanks (or apologies?) ... you can see my brain is thinking odd things for RTC already
The situation: the party is in a 5 wide by whatever room, with lots of evil creatures around. The main sub-villain is at the end of the room on a raised dais, laughing nastily. After dispacting the henchmen, the party dart up the stairs and heroicaly dispatch the gloating one too. Step onto dais, look smug and heroic, survey the now empty hall, then run like mad as the hall starts to fall apart in typical action movie ending cliche.
Building it: The hall is a standard room, there is a flight of up stairs at the end. The stair graphic is such that only the first few steps appear, there is no wall around it, and for the top of the stair graphic there is merely the villain.
Climbing up the stairs will lead to a 1x1 square with the villain, the stairs down are invisible except for the steps, and beyong is a 5x whatever opening. Standing on the 1x1 sqaure and turning to face the stairs will allow the 5 x whatever 'room' to be seen - each has a floor decoration that makes it look like the floor is of course slightly lower down than it is.
The question: Yep, there is one after all that. Is it possible, using the DM perspective, to create a convincing 'looming' set of graphics for the villaiin standing on the dais when the party is on the floor? And can a decent looking set of floor tiles be made to allow it to seem like the party is looking down on the room when they are on it (it will only be three steps up or so).
Aaaaaaaand, for bonus points, if I decide to let the main villain come down from the dais for the final battle, can there be a convincing floor decoration graphic to represent him standing on the ground below?
Thanks (or apologies?) ... you can see my brain is thinking odd things for RTC already