Extending sounds
Posted: Thu Jun 26, 2003 4:36 pm
Would it possible to extend the sound options in RTC? Currently, it's limited to just creature movement and attack sounds, doors, spells and all the common DM sounds.
I've previously mentioned it would be nice to have support for ambient sounds, but I've been thinking about this some more and have thought that RTC could be a lot more atmospheric if a few other options could be implemented. Here's what I'm thinking (if there's a thread with more detail about it, I've also posted the link):
1) Monster sound on death
2) Ambient Sounds
3) Unique door sounds that can be either 'one shot' or looped (like the current standard door effect)
4) Unique spell casting and exploding sounds. I think it would really add a lot to the overall ambience if for example, a lightning bolt sounded different to a fireball.
5) Sounds for shooters
6) Unique object landing sounds -- currently we just have the 'thud' and the 'dink'-- to specify other sounds on a per item basis would be really cool.
I'm really interested in your views on these things George. Some of these suggestions were originally made two years ago and we've not heard anything from you... It would be good to know, one way or another, whether you intend to extend the engine with these additions.
Thanks for your patience!
I've previously mentioned it would be nice to have support for ambient sounds, but I've been thinking about this some more and have thought that RTC could be a lot more atmospheric if a few other options could be implemented. Here's what I'm thinking (if there's a thread with more detail about it, I've also posted the link):
1) Monster sound on death
2) Ambient Sounds
3) Unique door sounds that can be either 'one shot' or looped (like the current standard door effect)
4) Unique spell casting and exploding sounds. I think it would really add a lot to the overall ambience if for example, a lightning bolt sounded different to a fireball.
5) Sounds for shooters
6) Unique object landing sounds -- currently we just have the 'thud' and the 'dink'-- to specify other sounds on a per item basis would be really cool.
I'm really interested in your views on these things George. Some of these suggestions were originally made two years ago and we've not heard anything from you... It would be good to know, one way or another, whether you intend to extend the engine with these additions.
Thanks for your patience!
