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INCONSISTENT parameters for cloned objects
Posted: Mon Jun 30, 2003 3:39 am
by Gambit37
Not really a bug, but it does make things annoying! The specs for SOUNDS on cloning items is named differently for doors and monsters, SOUND and SOUNDS respectively. Any chance you can make them the same?
Posted: Fri Aug 22, 2003 3:11 am
by _pharaoh
Hmm.. I haven't noticed that, but I have yet to try making a dungeon. However, it gave me an idea- George, how about a simple preprocessor for the level compiler? I'm talking simple text susbstitution here, along the lines of #define in C, or EQU in assembly. It shouldn't be too hard to implement, as you've already got your token-parsing code working fine.
This could be useful for giving mnemonic IDs to object instances, for example.
Posted: Sun Aug 24, 2003 12:19 pm
by PicturesInTheDark
huh? can you translate that into simple english please ? What would be the benefit?
Regards, PitD
Posted: Sun Dec 21, 2003 1:59 pm
by George Gilbert
Fixed for V0.27