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Clones...are they still alive?
Posted: Wed Sep 03, 2003 10:35 pm
by Lucky
Greetings Fellow Dungeon Masters!
I'm not really sure on which board is best for the responses but i'll post here for now.
I was just wondering if any of the 'in development' clones are still being worked on? It's been a while since I've seen any news form the makers(aside from deep cave which is on hold)
Other than that maybe I should get an offical SN for this board...

Perhaps maybe even try my lick at map making or something of the sorts..
Posted: Thu Sep 04, 2003 4:26 am
by cowsmanaut
well, licking maps is not as fun as one may think.
As for the clones.. it really is hard to tell. There have been no updates. I think a lot of people (myself included) get really hyped about something and work really hard for a short while on it and then burn out as real life happens to them. Then the more important things in life take over and the project often dies...
Hopefully they continue.. but who knows
Posted: Thu Sep 04, 2003 11:32 am
by Gambit37
Ain't that just the truth! DMCodex has suffered exactly that fate, and currently languishes in development hell. Other stuff too important right now...
Posted: Thu Sep 04, 2003 4:42 pm
by PicturesInTheDark
Sad... any results viewable yet, Gambit or are you not satisfied with showing Beta versions?
Regards, PitD
Posted: Thu Sep 04, 2003 6:59 pm
by Jardice
Hahaha..I should learn to proof read more(Lucky was me BTW).
It seems to be that way for alot of us ( I have a good pile of unfinished projects as well). Life just doesn't give us enough time to do what we like to do..yet we always seem to have the time to do the stuff we don't like to do.
Well as long as they're not dead(hopefully as stated) it doesn't matter to me when they'll be finished..I've learned patience.
Posted: Fri Oct 31, 2003 4:42 pm
by Strangely
I'm still working on mine.
Slowly but surely...
Posted: Fri Oct 31, 2003 5:54 pm
by Tymaul
Deep Cave is no longer on hold and is actually dead. Mystic had a problem with the codes and he lost all his work.
I am now working on Dungeon Maker and that is in production, plenty of stuff being done every week.
