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Dungeon Maker

Posted: Tue Sep 23, 2003 4:47 pm
by MadMunky
HI everyone just to let eveyone know that working is continuing on Dungeon Maker I've been working out how we might do the new GUI can same up with some screenshots (All the graphics are ripped from other places like this forum but we dont plan on keeping them, unless we ask for pomission) I just my way of showing the programmer how to lay things out. Any ways let me know what you all think.

Any sugestions?
Anyone wanna help with graphics?

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Posted: Tue Sep 23, 2003 4:57 pm
by PicturesInTheDark
I like the graphics but I'd rather see a preview with your own style and imagination that copied + pasted from other sources even if it is a less good quality. The bag in the picture looks a bit strange to me - to new, no wrinkles, overall: "unreal".

Regards, PitD

Posted: Tue Sep 23, 2003 5:31 pm
by MadMunky
The scroll and the book are ares its just the GUI which isnt which onces we are able to do all the transparency in the game will be changed to are own graphics :)

Also we decided for the spell system we will have both DM and Bloodwych style i.e. you can cast spell simular to DM but you will also have spell book which your be able to note down the spells and cast them from there.

Posted: Tue Sep 23, 2003 10:38 pm
by PicturesInTheDark
Got you. Just wanted to point out I would prefer an imperfect graphic (even a doodle) to an optimized screenshot that does not look like what you imagine.

Regards, PitD

MY Items

Posted: Sat Sep 27, 2003 12:24 am
by MadMunky
I know this is completly off topic but I've only really started using 3d studio or 3d at all come to think of it the last couple of days and wanted to show some of my pics, there all really low poly so that will work in Dungeon Maker.

AXE
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Hammer
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Sword
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Posted: Sat Sep 27, 2003 12:48 am
by MadMunky
Just made a quick key also :)

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Posted: Sat Sep 27, 2003 6:04 am
by cowsmanaut
fairly honoured you'd like to use the images I made.. I should probably send you some that have not been badly jpeg'ed though. I keep planning to do more stuff but it's all a question of time..

like the key BTW.. hammer looks a little odd though.. lacks the sense of reality from it's odd shape...


moo

Posted: Sun Sep 28, 2003 4:16 pm
by Lunever
It looks very nice indeed. I hope you will continue developing this.

Posted: Mon Sep 29, 2003 10:57 am
by PicturesInTheDark
I'd agree with the hammer. The top part looks more like rubber than iron - I'm at a vocabulary loss here but I'd say it looks too smooth to be real... Maybe just a small crack or darker line of metal would enhance the looks ?

Regards, PitD

Posted: Mon Sep 29, 2003 12:46 pm
by Gambit37
I have a few comments.

I'm confused about your objects -- you've made some 3D items and said that they're low poly, yet the program seems to use sprites. If Dungeon Maker can't use 3D objects, and you'll be rendering them as sprites, there's no reason to go low-ploy -- you can put as much detail in there as you like.

I don't see any reason for the books being semi-transparent; wouldn't it save processing time to leave them opaque?

On the inventory, the 'links' that join the limbs to the body are over-ornate. They look as if they are buttons and do something; I think they should be toned down a bit, as they're not really important

How do the 'Load' figures work? -- you have three which is very confusing

The rest of it looks really good!

Posted: Mon Sep 29, 2003 12:53 pm
by PicturesInTheDark
A guess on the "load" figures: amount of items (clothing or in hand) - maximum possible amount of weight - current weight. Although that would make the displayed values greatly exxagerated (600/170).

MadMunky will tell ;)

Regards, PitD

Q&A

Posted: Mon Sep 29, 2003 1:44 pm
by MadMunky
Q: I'm confused about your objects -- you've made some 3D items and said that they're low poly, yet the program seems to use sprites. If Dungeon Maker can't use 3D objects, and you'll be rendering them as sprites, there's no reason to go low-ploy -- you can put as much detail in there as you like.

A: DM supports both 2D and 3D objects (Pictures or 3DS files) at the moment no one is any good at 3D hence the reason most things are in 2D which we are hoping to change but if it slows down the game too much we will convert to high detailed 2D objects

Q: I don't see any reason for the books being semi-transparent; wouldn't it save processing time to leave them opaque?

A: The reason for this is so you can see any monsters about to attack you, though we might change this

Q: On the inventory, the 'links' that join the limbs to the body are over-ornate. They look as if they are buttons and do something; I think they should be toned down a bit, as they're not really important

A: This will change :)

Q: How do the 'Load' figures work? -- you have three which is very confusing

A: Also going to change.

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Heres another little screenshot for you but its still changing WIP.

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Any new comments welcome.

Posted: Mon Sep 29, 2003 1:50 pm
by PicturesInTheDark
The picture looks very neat. Personally, I'd limit the use of colours because I prefer the "natural" dungeon style of DM/CSB over the graphical experiments of, for example, Eye of the Beholder - it just never seemed right to me to have carpets on the walls in some deep dungeon levels and I found the colours more distracting than helpful.

The armour looks a bit too small - I'd also suggest to either only show the weapon (no hands if weapon is in them) or reduce the hand size - looks strange to me otherwise (disproportionate).

Regards, PitD

Posted: Mon Sep 29, 2003 2:23 pm
by Lunever
Hmm, there's one thing that seems strange to me: Isn't that charcter body missing legs?

Posted: Mon Sep 29, 2003 2:29 pm
by PicturesInTheDark
No differentiation between legs and feet, true. Maybe it was intended though...

Regards, PitD

Posted: Mon Sep 29, 2003 4:25 pm
by MadMunky
Yeah no knees the same a DM did'nt ever have any :)

The Armor problem is are lack or graphics skill, fell free to post a better picture and we will use it :)

Posted: Mon Sep 29, 2003 7:10 pm
by MadMunky
A new sword im working on.

Anyone know anythink about skinning in 3D Studio?

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Posted: Tue Sep 30, 2003 9:35 pm
by MadMunky
Well here it is, I can get the blade texture right so this will have to do.

My First Sword

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Comments Welcome

Posted: Tue Sep 30, 2003 10:12 pm
by MadMunky
Just started the next sword also.

Before Texture
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After Texture
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Side View
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Any Comments?

Posted: Wed Oct 01, 2003 4:04 am
by copperman
All looks very nice I have to say.

Posted: Wed Oct 01, 2003 6:45 pm
by Lunever
Really, not bad! Go on with this!

Posted: Thu Oct 02, 2003 12:09 pm
by PicturesInTheDark
In the last shot (side view) the graphics on the hilt look a bit like done with a rubber towards the lower half. Maybe a little more sharpening would do them good?

Regards, PitD

Posted: Sat Oct 04, 2003 1:40 am
by Tymaul
Ive been doing a few things, MadMunky has been helping me with :wink: , just gathered all the things ive done in the past couple of days and put them on a table basically :roll: (1sword, 1 axe, 1 dagger, 3 coins, 3 gems)

http://www.analog-hosting.co.uk/images/Table.jpg

Posted: Sat Oct 04, 2003 6:14 pm
by PicturesInTheDark
Dagger's texture looks very nice, coins are best - very "real" look!

Regards, PitD

Posted: Sat Oct 04, 2003 10:10 pm
by Tymaul
Ty, yea the dagger took a long time. i think it looks a bit odd in the way the texture is mapped but i done the best i could :wink: .

Also, its funny you mention the coins. Ka5pian asked me to fiddle around with them a bit so i did, that was the end result. :)

Posted: Mon Oct 06, 2003 1:55 pm
by MadMunky
Right some new Pictures :)

Maybe the cheese was left out a little too long :)
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Nice shiny chest
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Look it Open! :)
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Now for some Bloodwych Items :)

Trolls Axe
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Battle Axe
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Death Bringer

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Posted: Tue Oct 07, 2003 8:28 am
by Lubor Kolar
These pictures look pretty good. I would just recommend to add spikes to the chest, it looks a bit unnatural now.

Posted: Tue Oct 07, 2003 11:08 pm
by PicturesInTheDark
Yes, maybe a little too clean and polished for something to be found in a dungeon. Add an occational scratch or dark spot on the shiny metal parts, and it will look even better...

Regards, PitD

Posted: Thu Oct 09, 2003 1:27 am
by MadMunky
Heres 2 sheilds that i've just done

Long Sheild
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Love Sheild
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Please add comments on how to improve them, Im not too sure about the love sheild :)

Posted: Thu Oct 09, 2003 12:26 pm
by Lunever
Well, the long shield is good (although I'd prefer to call it knight shield so not to confuse it with a kyte shield), but to be honest, the love shield looks too pulp-like for my personal taste.