questions on levels 8 & 9
Posted: Wed Sep 25, 2002 5:15 am
I'm so proud of myself. When I first played DM back in 1988, I couldn't make myself play level 7 (I was scared of it because my dad had a hard time playing through it... ghosts and thieves and wide open spaces and all... hey, I was about 6 years old, so what do you expect). It's taken me nearly 14 years to get through level 7, but I have finally done it!
Anyway, some quick questions that I can't find answers on pertaining to lower levels. Thanks for any help!
1. On level 8, there is a room that shoots fireballs at you. I did what the walkthrough suggested: walk forward, get hit, heal, walk forward, get hit, heal, etc... but it seems that a dedicated player would have a better way of dealing with this room? Is there some trick to the timing?
2. What is the secret to the "zoooom" room on level 9? I spent nearly ten minutes flying in circles trying to figure out how to get off. Random button mashing eventually landed me beside the Ful Bomb and at the exit, somehow miraculously missing the teleporter. Do the pressure plates turn your characters as well as move them? It went by so quickly that I just couldn't tell.
3. How many charges does the lightning ring have? Can you recharge it somehow? I like it but I'm afraid of using it up too quickly.
I finally ditched my shields. One of my characters is also essentially weaponless- she holds magic boxes, potions, manar staff, and lightning ring as appropriate to the situation. All of you who have completed the game with only one character have my respect- I'm having a tough time with two! I never seem to have enough inventory, or more importantly, mana!! Oh well, I think I'm doing ok since I haven't died yet (waaaaay too cautious).
Anyway, some quick questions that I can't find answers on pertaining to lower levels. Thanks for any help!
1. On level 8, there is a room that shoots fireballs at you. I did what the walkthrough suggested: walk forward, get hit, heal, walk forward, get hit, heal, etc... but it seems that a dedicated player would have a better way of dealing with this room? Is there some trick to the timing?
2. What is the secret to the "zoooom" room on level 9? I spent nearly ten minutes flying in circles trying to figure out how to get off. Random button mashing eventually landed me beside the Ful Bomb and at the exit, somehow miraculously missing the teleporter. Do the pressure plates turn your characters as well as move them? It went by so quickly that I just couldn't tell.
3. How many charges does the lightning ring have? Can you recharge it somehow? I like it but I'm afraid of using it up too quickly.
I finally ditched my shields. One of my characters is also essentially weaponless- she holds magic boxes, potions, manar staff, and lightning ring as appropriate to the situation. All of you who have completed the game with only one character have my respect- I'm having a tough time with two! I never seem to have enough inventory, or more importantly, mana!! Oh well, I think I'm doing ok since I haven't died yet (waaaaay too cautious).