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les rusters...
Posted: Thu Oct 03, 2002 2:08 pm
by Le sourd
Hello (désolé pr les non-francophones)
Au niveau 9, j'ai rencontré 4 rusters et je les ai balayés d'un puissant fireball à distance. Why le nombre de 4 rusters? Ils sont vraiment dangereux? Comment ils attaquent-ils?
Je n'ai pas terminé au niveau 11. Les Water Emmental sont-ils dangereux ou pas?
J'ai essayé CSB et c'est trop DURRRRRRRRRRRRRRR!!!!!!!!! Comment faire? Le problème est qu'il faut avoir des oreilles pour entendre des portes grincer, des trappes ouvrir/fermer, des monstres crier... Justement je suis sourd et je meurs trop...
Thank you to repondre to me. :)
Re: les rusters...
Posted: Thu Oct 03, 2002 3:58 pm
by Lunever
The rusters take a few fireballs before dying, but normally they are not dangerous. They were originally intended to be able to destroy equipment of the party like in AD&D where they came frome, hence the name, but this was not programmed in the game as it was finally released 'cause it could've created unsolvable savegames but may be in some early versions).
The Water Elementals are more dangerous, but they can be destroyed by the use of DesEw and vorpal blades.
And yes, CSB is as hard as it is brilliant.
And: Sorry, my french doesn't suffice to express myself.
Re: les rusters...
Posted: Thu Oct 03, 2002 6:40 pm
by Radagast
Le sourd, je te traduis les Propos de Lunever
Les rusters mettent quelques boules de feu à mourrir, mais normalement ils ne sont pas dangereux. A la base, ils étaient prévu pour etre capables de détruire l'équipement de l'éuipecomme dans AD&D (d'ou ils sont tirés), d'ou leur nom, mais cela n'a finalement pas été programmé
Les élémentaux d'eau sont plus dangereux, mais ils peuvent etre détruits en utilisant la Vorpale Blade ou le sort Des Ev
Et OUI, CSB est aussi difficile que brillant
NDT : En ce qui concerne le son, tu peux toujours jouer avec l'icone de controle du son ouverte; au moins comme ca tu sauras s'il se passe qqch, meme si tu ne sait pas koi exactement ..
Re: les rusters...
Posted: Fri Oct 04, 2002 1:05 pm
by Le sourd
Radagast. Merci d'avoir traduit les propos de Lunever. Ca a quand même été difficile de le comprendre en anglais.
Lunever. Thank you to explicit for me.
Au Hello bye-revoir.
Re: les rusters...
Posted: Fri Oct 04, 2002 3:43 pm
by PaulH
Rusters' have some immunity to fire. Try using DES VEN, they die much quicker.
... I don't know how to translate that for you, so I hope you may be able to understand.
Re: les rusters...
Posted: Fri Oct 04, 2002 5:40 pm
by Le sourd
for paulH. I destroye facilement les rusters avec the fireballs... DES VEN is inutile... thank you quand même.
Re: les rusters...
Posted: Sun Oct 13, 2002 6:35 pm
by FLaZ
Nice surprise:
While playing DM RTC-Version i encountered a ruster.
Not thinking much about it i fought him by swords and...
my Delta suddenly was a piece of RUST!!!!
Very funny to see the rusters "destination" implemented in RTC.
Now you see a ruster and think twice of ignoring him.
Re: les rusters...
Posted: Sun Oct 13, 2002 9:07 pm
by beowuuf
Yup, they go from being fairly boring to heart stopping evil things....
Oh, and if you didn't follow the forum threads...the 'rust to' property doesn't have to stop there..watch out for future RTC dungeons : )
Re: les rusters...
Posted: Sun Oct 13, 2002 9:14 pm
by FLaZ
Yes, i noticed the scary things planned (rusty armor...).
Question: Can i use my RTC_V021- Savegames on further versions?
If not, is it possible to adjust the party manualy?
Re: les rusters...
Posted: Mon Oct 14, 2002 12:19 am
by beowuuf
George wants to do major changes he had put off for version 0.22, so nope, i don't think you will have backwards compatibility
You can't adjust saved games - at least no one is saying how to adjust them.
However if you have a party you wanted to import, there would be nothing to stop you from editing the original .txt of dm/csb with your party details so they survived, and compile that