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stuck in "dead end"

Posted: Wed Feb 13, 2002 10:49 pm
by Wonzling
hi!
I have a problem in the "dead end"-corridor near the DDD (behind the Ku door): I killed the knights almost at the spot they appeared, and now the wall at the end of the corridor won't open. What can I do?
Wonzling

Re: stuck in "dead end"

Posted: Thu Feb 14, 2002 12:49 am
by Gambit37
Turn around and face the way the knights came from... the wall should then open (the trigger for it is direction specific).

Re: stuck in "dead end"

Posted: Thu Feb 14, 2002 1:21 am
by Wonzling
still nothing. How long am i supposed to wait? more than 5 minutes? Maybe it's important that the Knights are still alive (which would be bad, because i saved naturally after i defeated them so quickly)?

Re: stuck in "dead end"

Posted: Thu Feb 14, 2002 1:28 am
by beowuuf
which end of the 'dead end' are you at?
You start off in a short corridor, which opens up almost instantly if you back up. You then have a looooooong corridor to back up in to fight the knights, then you will come to another dead end. Here, there is a tiny switch on the wall a few steps back up...if you pressit, it will open the wall and reveal some stairs to the dragon's den

Re: stuck in "dead end"

Posted: Thu Feb 14, 2002 5:34 am
by sucinum
i did the same mistake and i found out, that the corridor is opened by a monster activated pad 2 steps before the dead end.
the knights are supposed to chase u until the end of the corridor and then the wall opens behind you, as a last rescue...the programmers didt expect 700 life master fighters at this place :) maybe you can loot another monster at this place, but i failed in this and had to restart (because i safed, too). or maybe u use dmute and create some new knights...

Re: stuck in "dead end"

Posted: Thu Feb 14, 2002 11:17 am
by Sundeep Nandra
I'm pretty sure its a button on the wall and not a monster-activated pad.

Re: stuck in "dead end"

Posted: Thu Feb 14, 2002 1:49 pm
by beowuuf
It's definietely a pad to open the original dead end, didn't know it was a monster one, but it seems logical.

Re: stuck in "dead end"

Posted: Thu Feb 14, 2002 3:43 pm
by Wonzling
sniff.
i guess it's restart time for me then.
thanks for the help!
Wonzling

Re: stuck in "dead end"

Posted: Thu Feb 14, 2002 4:16 pm
by Sundeep Nandra
Can't you simply cause the knights to regenerate? isn't the trigger for the generator in the corridor??

Re: stuck in "dead end"

Posted: Thu Feb 14, 2002 6:38 pm
by beowuuf
It's at the other end of the corridor
And no restart...just hack it with Dmute...you've earned the right : ) One mouse click should toggle the wall open

Re: stuck in "dead end"

Posted: Fri Feb 15, 2002 4:03 pm
by Wonzling
I guess I'll restart anyway.... I'll simply see it as a chance to play this great game some more and enjoy it :)