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Halk Gonzo Barbarian

Posted: Sat Apr 26, 2003 8:09 pm
by Lunever
What exactly is the Halk Gonzo Barbarian visible in DMute at Enc. z09/x31/y36) (which somehow didn't make it into the Encyclopaedia maps) about? And how do you get him?

Re: Halk Gonzo Barbarian

Posted: Sat Apr 26, 2003 8:31 pm
by Paul Stevens
I think this was probably a quick way to play the game
during the design phase. I do the same thing. When
I am testing I change the teleporter destination to whatever
part of the game I am testing so I can quickly get a champion
and try out my latest changes. Then when the game is
released, these two cells are no longer used.

He probably has pretty good stats so he does not die easily.

Re: Halk Gonzo Barbarian

Posted: Sun Apr 27, 2003 11:37 am
by beowuuf
Yes, this is an innactive mirror for play testing. Why is it inactive? Because the mini.dat is actually playable - if you change it to csbsave.dat, then you can play with halk.

Alternatively, you can dmute the game so you telkeport to halk's square first, then can hex the mirror active again if you like, by changing the bottom left two bytes to 7F/ff and 0 - b respectively (that's all 24 champion portraits)

Re: Halk Gonzo Barbarian

Posted: Sun Apr 27, 2003 1:59 pm
by Lunever
One thing (just out of curiosity): Is it also included in the RTC dungeon?

Re: Halk Gonzo Barbarian

Posted: Tue Aug 05, 2003 8:22 pm
by meynaf
I played with halk after having put the 7F instead of 00 in the dungeon.dat file
that I extracted from mini.dat

When you enter, you have to go through a teleport which goes to level 10.
Then you'll find the portrait.
(btw for non-english people "gonzo" means weird, strange)

And, yes, he has interesting skills ;-)
(but I still prefer a reincarnated team :)

I could play CSB with DM1, but unfortunately the game crashed
in the Ninja area :(