Reading walkthrough and...
Posted: Sun Aug 25, 2002 1:10 am
I was just reading the walkthrough, and it seems to me that you should really rewrite it from the perspective of someone playing normally, not with modded crits!
DON'T read on if you are not interested in information that could spoil the enjoyment of playing.
I read this:
"There are lots of green gems, a scepter and other good stuff here plus the Kalan glove. What I did was send in lots of fighters to finish off the gorilla thentook my time examining the place. There is a trap here with a crushing spiked wall but you can easily avoid this by not stepping on the pressure plate."
This completely defeats the objective - the trap is there to kill the monster, that much is obvious. You should really put that into the walkthrough.
"You can't defeat the guard at the shop no matter what you do (I know because I tried - my group are archmasters at everything yet they failed). "
A group of archmasters? This is obviously going to mean the person writing the walkthrough has no concept of how difficult the various sections are. Incidentally you can kill the shop guards fairly easily with a high level party, although the shopkeeper won't serve you for a _long_ time (pc version).
"You pull on the brown rope for attention. Such cute chimes, I should get it for my own front door. If you are smart, send in lots of fighters to deal with the magicians and only go in when the noise has died down. On the other hand if you are like me then sally forth with the bit between your teeth and start hitting when you see the whites of their eyes, of course I took a lot of damage but then with 999 hit points I can afford it. If you are playing with unedited characters, can you afford it?"
Really, come on - the person writing the review evidently missed the fact that the wizards don't harm you unless you steal from them or attack them. A rather cool thing unnoticed by the person tramping through the game oblivious to all these interesting facts.
After the ironically named 'evil' magicians area, they failed to mention the secret switch required to deactivate the final tech eye (something that took me a while myself to find :) , I'm guessing because again they tramped straight through the fireballs without a care.
"You can close them with the MON ZO spell."
Yes, you can - you can also use a staff thing (I forget its name), but any zo spell will do, although I never found a point to closing these as they always came back.
"If you create a couple of fighters (MON ZO EW KU) every time you enter a new location, they can get on beating up the badies while you concentrate on the loot. "
Sure, because by this stage in the game you really _are_ capable of casting Mon level minions...
Sorry guys for being rather unpleasant in my review of the walkthrough, but I felt it had to be said, I'm sure every regular visitor to this site could have made an excellent one :)
DON'T read on if you are not interested in information that could spoil the enjoyment of playing.
I read this:
"There are lots of green gems, a scepter and other good stuff here plus the Kalan glove. What I did was send in lots of fighters to finish off the gorilla thentook my time examining the place. There is a trap here with a crushing spiked wall but you can easily avoid this by not stepping on the pressure plate."
This completely defeats the objective - the trap is there to kill the monster, that much is obvious. You should really put that into the walkthrough.
"You can't defeat the guard at the shop no matter what you do (I know because I tried - my group are archmasters at everything yet they failed). "
A group of archmasters? This is obviously going to mean the person writing the walkthrough has no concept of how difficult the various sections are. Incidentally you can kill the shop guards fairly easily with a high level party, although the shopkeeper won't serve you for a _long_ time (pc version).
"You pull on the brown rope for attention. Such cute chimes, I should get it for my own front door. If you are smart, send in lots of fighters to deal with the magicians and only go in when the noise has died down. On the other hand if you are like me then sally forth with the bit between your teeth and start hitting when you see the whites of their eyes, of course I took a lot of damage but then with 999 hit points I can afford it. If you are playing with unedited characters, can you afford it?"
Really, come on - the person writing the review evidently missed the fact that the wizards don't harm you unless you steal from them or attack them. A rather cool thing unnoticed by the person tramping through the game oblivious to all these interesting facts.
After the ironically named 'evil' magicians area, they failed to mention the secret switch required to deactivate the final tech eye (something that took me a while myself to find :) , I'm guessing because again they tramped straight through the fireballs without a care.
"You can close them with the MON ZO spell."
Yes, you can - you can also use a staff thing (I forget its name), but any zo spell will do, although I never found a point to closing these as they always came back.
"If you create a couple of fighters (MON ZO EW KU) every time you enter a new location, they can get on beating up the badies while you concentrate on the loot. "
Sure, because by this stage in the game you really _are_ capable of casting Mon level minions...
Sorry guys for being rather unpleasant in my review of the walkthrough, but I felt it had to be said, I'm sure every regular visitor to this site could have made an excellent one :)