No problem. The Atari version had no map scroll.
I contemplated allowing you to get a (not very pretty) map
by using the Windows menu Help. I could draw a map of the
level using the standard Windows mechanisms. But I never
saw the Amiga version and don't know what its map provided.
Moreover, the maps available from the Enclyclopaedia seem
quite sufficient when combined with DMute and the ASCII
dump produced by CSB for Windows. I cannot imagine any simple
map produced during gameplay being as complete. Since you
are playing this on Windows, you can have the DMute maps
and such sitting right there on the screen in a different window
and available at the touch of ALT-TAB. That is how I played the
game. Paper copies of the Encyclopaedia maps in my lap, DMute
in one window, ASCII dump in one window, and the game in a
third window. Overkill for simple gameplay but I was trying to
figure out how all the puzzles were constructed.
So....although several people have mentioned the map's absence,
I wonder if it is really worth the rather considerable effort
to make a runtime map. So far the answer has been 'no'. But
perhaps you would like to tackle the task. I can help you get
started finding your way around in the code.
PAul
prsteven@facstaff.wisc.edu