Version 9.0 is out! (CSBwin)
Posted: Sun Jul 07, 2002 4:16 pm
Chaos Strikes Back for Windows version 9.0 is available on the Clones page.
Release notes by Paul Stevens:
1 - This is the first release since I lost my hard disk and had to try and recover. I hope I got everything restored but I am not sure.
2 - I added a 'Speed' menu to allow you to play the game much more slowly. If, for example, you choose 'Glacial' speed and check the 'Player Clock' option then the game becomes almost indistinguishable from a 'turn-based' game. You can press the shift key to say that you want to pass and the shift key does not count as a move. (You need the new config.txt).
3 - I added a 'Move Counter'. It records the actual number of moves (turns, punches, spell selection, etc.). This is intended as an alternative measure of how quickly you can play the game. It is very different from the time.....for example, sleeping is quite inexpensive, amounting to only two moves. Those of you who (like me) are a bit limited in our eye-hand coordination can ompete on this basis with cleverness rather than quickness.
4 - I needed to release a new source code for Tomas Zahradnicky who is having a good deal of success porting the program to the macintosh.
Release notes by Paul Stevens:
1 - This is the first release since I lost my hard disk and had to try and recover. I hope I got everything restored but I am not sure.
2 - I added a 'Speed' menu to allow you to play the game much more slowly. If, for example, you choose 'Glacial' speed and check the 'Player Clock' option then the game becomes almost indistinguishable from a 'turn-based' game. You can press the shift key to say that you want to pass and the shift key does not count as a move. (You need the new config.txt).
3 - I added a 'Move Counter'. It records the actual number of moves (turns, punches, spell selection, etc.). This is intended as an alternative measure of how quickly you can play the game. It is very different from the time.....for example, sleeping is quite inexpensive, amounting to only two moves. Those of you who (like me) are a bit limited in our eye-hand coordination can ompete on this basis with cleverness rather than quickness.
4 - I needed to release a new source code for Tomas Zahradnicky who is having a good deal of success porting the program to the macintosh.