Heal Spell
Posted: Fri Sep 27, 2002 10:14 pm
A thread devoted to this rather contraversial spell idea.
Personally I like the idea, though can see why some players may think that it is against the ethos of the game ie flasks are for healing. I say just make the hit points gained fractionally smaller than the points gained through a potion.
Proposed runes: VI KATH NETA (vitality radiates to all team members via God)
Ratio of health gained to Mana expended: around a half to a third of that gained through a potion per person. So, as it will be spread through say four people, a spell of equal mana expenditure of a potion will gain a member of the party around a tenth of the health from said potion.
So in all, it may be useful in certain situations, but not all, as you may want to channel that mana into your very nearly dead wizard for example rather than the very health fighters as well.
Personally I like the idea, though can see why some players may think that it is against the ethos of the game ie flasks are for healing. I say just make the hit points gained fractionally smaller than the points gained through a potion.
Proposed runes: VI KATH NETA (vitality radiates to all team members via God)
Ratio of health gained to Mana expended: around a half to a third of that gained through a potion per person. So, as it will be spread through say four people, a spell of equal mana expenditure of a potion will gain a member of the party around a tenth of the health from said potion.
So in all, it may be useful in certain situations, but not all, as you may want to channel that mana into your very nearly dead wizard for example rather than the very health fighters as well.