Expert questions (game mechanics)
Posted: Tue May 27, 2003 12:08 am
Hi all,
these questions are related to both DM and CSB but are posted in this forum as I am working on a documentation for CSBuild. I will also post them in Cowasmanauts forum, but please answer them <b>here</b> to avoid double posting.
Please let me know about anything you can add, even if it is only a part of a question. They are in random order.
1) What effects would "Des Potion", "Sar Potion", "Um Potion" and "Zo Potion" have? Neither appears in the original dungeons but is there a clearly intended use that can be assigned to one of them?
2) What effects would "Kath bomb", "Pew bomb" and "Ra bomb" have? Again, neither appears in the original dungeons but is there a clearly intended use that can be assigned to one of them?
3) What exactly is “The conduit”, in the code of which versions did it appear and are there any assigned functions or was it simply never used ?Furthermore, what is its numeric type ?
4) Who experienced problems with multiple chestings and who did not? Which were they? Are these problems reproducable ? Is there any known limit to chesting ?
5) Values of objects (i.e. apple with value 6 does mean what ? I think I recall something in the forums about nutrition values of different foods - am I right? If so, do you know where I can find the list ? And since this applies to all other objects as well like a blue gem, what do they mean in this case ?) and charges of a weapon/piece of clothing (any use if not a staff or storm ring for example ?) are pretty mysterious to me. What does a broken or even poisoned item entrail for the game itself (poisoned armet, for example) ? What does “torch type” have for consequences if selected when editing an item ? How many levels of strength are there for potions and what do they actually mean for use in the game?
6) This is not a question but a phenomenon. I'd be interested in comments.
There’s a funny effect if you have bones (party) in the dungeon – don’t know if you are familiar with that. I placed them in the topmost level of my test dungeon, right after the champion portraits. Now if you resurrect/reincarnate only one character and then go to those bones (party) they are named like the character you just took. If you then go to a “Vi Altair” and use those bones you get a new kind of “ghost” – a character symbol appears (same color as the original one), but no character sheet/tab is available. As far as I found out you can’t do anything with this double. Only tried in CSBwin though. Is that a known phenomenon? Should it be "allowed" as part of the game or not? What do you think ?
Thank you very much,
regards PitD
these questions are related to both DM and CSB but are posted in this forum as I am working on a documentation for CSBuild. I will also post them in Cowasmanauts forum, but please answer them <b>here</b> to avoid double posting.
Please let me know about anything you can add, even if it is only a part of a question. They are in random order.
1) What effects would "Des Potion", "Sar Potion", "Um Potion" and "Zo Potion" have? Neither appears in the original dungeons but is there a clearly intended use that can be assigned to one of them?
2) What effects would "Kath bomb", "Pew bomb" and "Ra bomb" have? Again, neither appears in the original dungeons but is there a clearly intended use that can be assigned to one of them?
3) What exactly is “The conduit”, in the code of which versions did it appear and are there any assigned functions or was it simply never used ?Furthermore, what is its numeric type ?
4) Who experienced problems with multiple chestings and who did not? Which were they? Are these problems reproducable ? Is there any known limit to chesting ?
5) Values of objects (i.e. apple with value 6 does mean what ? I think I recall something in the forums about nutrition values of different foods - am I right? If so, do you know where I can find the list ? And since this applies to all other objects as well like a blue gem, what do they mean in this case ?) and charges of a weapon/piece of clothing (any use if not a staff or storm ring for example ?) are pretty mysterious to me. What does a broken or even poisoned item entrail for the game itself (poisoned armet, for example) ? What does “torch type” have for consequences if selected when editing an item ? How many levels of strength are there for potions and what do they actually mean for use in the game?
6) This is not a question but a phenomenon. I'd be interested in comments.
There’s a funny effect if you have bones (party) in the dungeon – don’t know if you are familiar with that. I placed them in the topmost level of my test dungeon, right after the champion portraits. Now if you resurrect/reincarnate only one character and then go to those bones (party) they are named like the character you just took. If you then go to a “Vi Altair” and use those bones you get a new kind of “ghost” – a character symbol appears (same color as the original one), but no character sheet/tab is available. As far as I found out you can’t do anything with this double. Only tried in CSBwin though. Is that a known phenomenon? Should it be "allowed" as part of the game or not? What do you think ?
Thank you very much,
regards PitD