Constructing Disabled Actuator
Posted: Wed Jun 11, 2003 2:55 am
8) How do i set an actuator to "inactive" and "no target" (that would be a purely decorative object)
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Simply select "Disabled" as the type of Actuator.
The Actuators do not have a "Inactive" or "Active" state.
The disabled Actuators simply have a zero as the
Actuator-Type.
As an aside....the monster generators get 'disabled' by
setting their type to zero. A special message gets sent
that sets their type back to 'Monster Generator' after a
certain amount of time. I think you might cause great
havoc if you put a disabled actuator in the same place as
a monster generator. Then it would get turned into a
Monster Generator and would not have the correct values
in its other fields. Probably crash something.
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Simply select "Disabled" as the type of Actuator.
The Actuators do not have a "Inactive" or "Active" state.
The disabled Actuators simply have a zero as the
Actuator-Type.
As an aside....the monster generators get 'disabled' by
setting their type to zero. A special message gets sent
that sets their type back to 'Monster Generator' after a
certain amount of time. I think you might cause great
havoc if you put a disabled actuator in the same place as
a monster generator. Then it would get turned into a
Monster Generator and would not have the correct values
in its other fields. Probably crash something.