Tooltiptexts
Posted: Wed Jun 11, 2003 4:00 am
This is a request to have some selected tooltiptexts:
Could you put them at least to specify the range of accepted values?
(i.e.: in the Edit level information scren, for the numeric values of number available for random placement - is it a randomness seed?-)
Yes, I noticed you checked all the value when I press the OK button, but I had to guess what would be a wrong value to discover an error message stating what would be correct values. I would like this information to be available before!
And when the value may have several meanings, then the tooltiptext could be a short summary?
For example, the "set" option of an actuator, changes a bit or a direction (north, south, etc) according to the target, which is the same operation, but has distinct meanings -given the game mechanics-, am I right?
Or even a short definition for the most technical words , like the description of "Sets" at the bottom of the actuator screens.
Example:
Rotate: will it go at the bottom, top, will it swap with a higher or lower object in the object stack?
Skill? (I heard about an increase in some skill... which skill, how much, and ... what is a skill?)
If you agree, we could make the list of the words to be clarified and the content of their tooltiptexts by ourselves, with your help, Paul. (I count on the help of PitD, Rain, Beowuuf if they agree too). You would then integrate our "user definitions" to your work. What do you think?
Could you put them at least to specify the range of accepted values?
(i.e.: in the Edit level information scren, for the numeric values of number available for random placement - is it a randomness seed?-)
Yes, I noticed you checked all the value when I press the OK button, but I had to guess what would be a wrong value to discover an error message stating what would be correct values. I would like this information to be available before!
And when the value may have several meanings, then the tooltiptext could be a short summary?
For example, the "set" option of an actuator, changes a bit or a direction (north, south, etc) according to the target, which is the same operation, but has distinct meanings -given the game mechanics-, am I right?
Or even a short definition for the most technical words , like the description of "Sets" at the bottom of the actuator screens.
Example:
Rotate: will it go at the bottom, top, will it swap with a higher or lower object in the object stack?
Skill? (I heard about an increase in some skill... which skill, how much, and ... what is a skill?)
If you agree, we could make the list of the words to be clarified and the content of their tooltiptexts by ourselves, with your help, Paul. (I count on the help of PitD, Rain, Beowuuf if they agree too). You would then integrate our "user definitions" to your work. What do you think?