right handside information
Posted: Thu Jun 12, 2003 2:50 am
Picturesinthe Dark wrote:
"If you can show information on the right handside, details would be appreciated"
I second the motion of more information on the right part of the screen, like the precise basic tile type (and its current state), and the name of the object for these categories:
potion
weapon
clothing
scrolls (text in it)
For actuators, I'd propose a description like:
[effect]ing ACTUATOR (activated by [activation])
Example:
Rotating PUSHBUTTON (activated by anything)
If there are two effects (step in/step out), I'd propose a syntax like that:
Setting/Clearing PRESSURE PAD (activated by Party moves)
Etc.
What do you think?
I personnaly have the feeling that the right handside information is the feature that I would most use if it were detailed enough, as I could control a whole level in a few seconds by just moving the mouse on the important spots.
"If you can show information on the right handside, details would be appreciated"
I second the motion of more information on the right part of the screen, like the precise basic tile type (and its current state), and the name of the object for these categories:
potion
weapon
clothing
scrolls (text in it)
For actuators, I'd propose a description like:
[effect]ing ACTUATOR (activated by [activation])
Example:
Rotating PUSHBUTTON (activated by anything)
If there are two effects (step in/step out), I'd propose a syntax like that:
Setting/Clearing PRESSURE PAD (activated by Party moves)
Etc.
What do you think?
I personnaly have the feeling that the right handside information is the feature that I would most use if it were detailed enough, as I could control a whole level in a few seconds by just moving the mouse on the important spots.