Calling George! Calling George! Teleporter editing...

Questions about how to create your own dungeons and replacement graphics and sounds.

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Gambit37
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Calling George! Calling George! Teleporter editing...

Post by Gambit37 »

Not sure you're still around here much George, but if you see this message, can you give us some info on how the teleporter and fluxcage graphics are managed, and how to replace them..?

Thanks in advance.
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George Gilbert
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Post by George Gilbert »

Yep - still here, still lurking ;-)

The teleporter and flux cage graphics are mapped onto a mask of the wall graphics (to get the shape right) from a tiny "tile" bitmap. I don't think that this tile bitmap can be edited, but clearly there's a good case for making it editable; I'll sort it out.
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PicturesInTheDark
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Post by PicturesInTheDark »

Calling for V0.25... customizable keyboard... :wink:

Regards, PitD
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Lunever
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Post by Lunever »

Calling for V0.25 at all..
Parting is all we know from Heaven, and all we need of hell.
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