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Calling George! Calling George! Teleporter editing...
Posted: Mon Nov 24, 2003 7:29 pm
by Gambit37
Not sure you're still around here much George, but if you see this message, can you give us some info on how the teleporter and fluxcage graphics are managed, and how to replace them..?
Thanks in advance.
Posted: Tue Nov 25, 2003 4:25 pm
by George Gilbert
Yep - still here, still lurking ;-)
The teleporter and flux cage graphics are mapped onto a mask of the wall graphics (to get the shape right) from a tiny "tile" bitmap. I don't think that this tile bitmap can be edited, but clearly there's a good case for making it editable; I'll sort it out.
Posted: Wed Nov 26, 2003 1:35 am
by PicturesInTheDark
Calling for V0.25... customizable keyboard...
Regards, PitD
Posted: Wed Nov 26, 2003 10:11 am
by Lunever
Calling for V0.25 at all..