RTC Editor
Posted: Sun Nov 30, 2003 6:19 pm
<Starting a new thread off instead of posting to one with a misleading title>
Just a quick post to say that in response to your many requrests in place of writing out full specifications for the dungeon format, I will endevour in the next few weeks (i.e. hopefully before Christmas) to knock up a quick GUI editor to help show what items can have what attributes.
To be perfectly clear however, it is in no way intended to replace the fledgling editors already being written by Andy et al. Just a simple way to layout walls / floors and then edit each item with lists of each possible attribute it can have (kind of like DMute works). I have every confidence that someone else will be able to come up with a more friendly interface, which will become the editor of choice for RTC dungeons. Additionally I do not intend to provide a "how-to" guide - it's all very well knowing that a trigger can take such-and-such an attribute, but it's quite another knowing how to string a few of them together to produce something like Zoooom or other complex puzzles and traps, so there's plenty of scope there to for all your fantastic work so far.
In fact I hope that this editor actually spurs others onwards as it might help speed up the "decoding" process of the RTC text files as you'll be able to see how changing something in the GUI changes the text file and vice versa.
Please let me know what you think - I'm sure you'll have plenty of comments, ideas and suggestions to add below of your own ;-)
Just a quick post to say that in response to your many requrests in place of writing out full specifications for the dungeon format, I will endevour in the next few weeks (i.e. hopefully before Christmas) to knock up a quick GUI editor to help show what items can have what attributes.
To be perfectly clear however, it is in no way intended to replace the fledgling editors already being written by Andy et al. Just a simple way to layout walls / floors and then edit each item with lists of each possible attribute it can have (kind of like DMute works). I have every confidence that someone else will be able to come up with a more friendly interface, which will become the editor of choice for RTC dungeons. Additionally I do not intend to provide a "how-to" guide - it's all very well knowing that a trigger can take such-and-such an attribute, but it's quite another knowing how to string a few of them together to produce something like Zoooom or other complex puzzles and traps, so there's plenty of scope there to for all your fantastic work so far.
In fact I hope that this editor actually spurs others onwards as it might help speed up the "decoding" process of the RTC text files as you'll be able to see how changing something in the GUI changes the text file and vice versa.
Please let me know what you think - I'm sure you'll have plenty of comments, ideas and suggestions to add below of your own ;-)