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				Dungeon Maker Progress 10/12/03
				Posted: Wed Dec 10, 2003 11:20 am
				by MadMunky
				
			 
			
					
				
				Posted: Wed Dec 10, 2003 12:22 pm
				by andyboy_uk
				 
 
Cant see the images because you have the word game in your domain name or web path (classicgaming).   I couldnt find them on bloodwych.co.uk that seems to be the same server.  Could you alter the links to go through bloodwych.co.uk so I cna see the piccies 
 
Cheers,
A
 
			
					
				
				Posted: Wed Dec 10, 2003 12:25 pm
				by MadMunky
				AndyBoy: Fixed Just for you.
			 
			
					
				
				Posted: Wed Dec 10, 2003 12:43 pm
				by Gambit37
				Love the title screen -- very atmospheric --- BUT --- perhaps you should use images from the game engine rather than something like this. It sets an expectation that the user can build things that look this good which obviously isn't the case.
Once again, I've changed the image links to standard URLs. Don't mean to go on about this madmunky, but you use such large images that it really messes everything up and will be painfully slow for modem users. Can you use links in future, thanks. 

 
			
					
				
				Posted: Wed Dec 10, 2003 12:45 pm
				by MadMunky
				Yeah sorry about that will keep to links from now on.
The title screen is only a loading screen.
			 
			
					
				
				Posted: Wed Dec 10, 2003 12:52 pm
				by andyboy_uk
				Looking lovley as ever.  How does it play is what I would love to know?
			 
			
					
				
				Posted: Wed Dec 10, 2003 1:42 pm
				by Gambit37
				No problem, MadMunky! Ooh yes Andy, that's something I'd like to know too! It's looking very good and a playable alpha would go down very well right about now! 
 
 
 
			
					
				
				Posted: Wed Dec 10, 2003 1:59 pm
				by andyboy_uk
				Cor blimey it would indeed there Gambit, ANOTHER early xmas present?
What say you MunkyMan?
			 
			
					
				
				Posted: Wed Dec 10, 2003 1:59 pm
				by MadMunky
				Theres a few problems which need to be sorted out first before a release. 
1. Wishbone has only just finished doing the players stats how we want them so it works like this
When you use alot of attacking by swords you get more points for strength and dexterity and when you use spells, your points for interlligence or wisdom will slightly increase. When you gain a level, the points you get are divided by all abilites
2. We also have the problem of monster graphics we really need some decent monsters in the game. (Hint Hint.. Cowsmanaut & Gambit)
3. Not really a big problem but theres no levels yet! 

 only test dungeons.
4. We need a better GUI for selecting map files / players.
Once this is sorted we should be able to get out a public alpha for people to test.
 
			
					
				
				Posted: Wed Dec 10, 2003 4:36 pm
				by PicturesInTheDark
				The spiders look a bit strange (flat and disproportionate), the other graphics have a high quality, although the hand cursor looks a bit small to me.
Regards, PitD
			 
			
					
				
				Posted: Wed Dec 10, 2003 4:47 pm
				by MadMunky
				*Looks at point number 2 above" As i said we badly need some help with doing monsters 

 
			
					
				
				Posted: Wed Dec 10, 2003 4:55 pm
				by PicturesInTheDark
				Sure thing. As usual it's only an impression anyway and since you wanted comments ... ;o) But the rest looks very good - maybe even too good as pointed out above. In the game you will not be able to hold that high standards, or am I wrong?
Regards, PitD
			 
			
					
				
				Posted: Wed Dec 10, 2003 5:00 pm
				by MadMunky
				All the shots are ingame apart from the title picture and the game runs full speed.
			 
			
					
				
				Posted: Thu Dec 11, 2003 8:12 am
				by linflas
				great title screen 

i like the arrows for movement in the 091.jpg screen.
for the inventory gfx, the character could be proportional, this is so weird : he looks like someone between sitting and standing & with huge hands..
and yes, mouse pointer is really tiny too.
 
			
					
				
				Posted: Thu Dec 11, 2003 8:31 am
				by Lubor Kolar
				I like these pictures 

 ! Too bad I am not good in graphics so I could not help with the monsters   

 
			
					
				
				Posted: Thu Dec 11, 2003 11:40 am
				by Gambit37
				That's the spider from DM Java isn't it? I'm afraid I simply don't have the time to work on monster graphics -- but I will do those keys you asked for.
I agree with the comment about the body on the inventory. It does look a little strange!
			 
			
					
				
				Posted: Thu Dec 11, 2003 1:48 pm
				by MadMunky
				Right ive being trying to work out how we can make the inventory person look better but I dont know how to do it!
This is what i've got so far
The hands,head and neck will all have to be bigger as otherwise you wont be able to see what it is, does this look ok or does anyone have any ideas on how to make it better?
Anyone know where theres a nice picture of a skelleton we could use?
 
			
					
				
				Posted: Thu Dec 11, 2003 3:41 pm
				by copperman
				Damn thats the funniest thing I've seen in ages. 

 Looks nice and crisp just LMAO funny.  

 
			
					
				
				Posted: Thu Dec 11, 2003 4:58 pm
				by PicturesInTheDark
				Yes it looks a little strange... but if you say no other way otherwise too small then so be it. Maybe you should leave a little more space between the parts so that it does not look so disproportionate and more like separated parts.
Regards, PitD
			 
			
					
				
				Posted: Thu Dec 11, 2003 5:49 pm
				by Gambit37
				 
 
 Sorry, but that new one looks really silly!  The head is waaaay too big, and what's with the pointy ears? The legs now look too thin and weedy compared to the rest of it.
There's no reason why these icons have to be different sizes - FTL simply used proportional outlines and that was good enough. I think you're getting too hung up on making it look 'impressive' rather than useful and usable...
Perhaps those new body icons would work if they were all a consistent size? I'm sure it would look fine.
 
			
					
				
				Posted: Thu Dec 11, 2003 7:25 pm
				by linflas
				For the body inventory, you could try to arrange your icons like in Nexus :
http://dmweb.free.fr/Images/DMNScreensh ... Mirror.png 
			
					
				making monster
				Posted: Fri Dec 12, 2003 2:22 am
				by SavageMind
				What are you using currently to make the monters? that way I can tell you if I can help you or not.
			 
			
					
				
				Posted: Fri Dec 12, 2003 11:13 am
				by MadMunky
				Wishbones fixed the inventory screen now what do you think?
Inventory Screenshot
SavageMind: Monsters can be done how ever you want, 3D Studio or 2D Images 

 
			
					
				
				Posted: Fri Dec 12, 2003 11:18 am
				by PicturesInTheDark
				Looks a lot better now! If you ask me, keep it that way. Size is fine, looks much better proportioned and is clearly recognizable.
Regards, PitD
			 
			
					
				
				Posted: Fri Dec 12, 2003 12:01 pm
				by Gambit37
				Much, much better! I'd definitely go with that. It's great that you can take on board everyone's comments -- I know it's sometimes hard to hear things about one's work when it's critical. I hope that my comments don't put you off -- I do try to give suggestions on improvements. Anyway, good job! 

 
			
					
				
				Posted: Fri Dec 12, 2003 12:12 pm
				by PicturesInTheDark
				On the other hand it's also a very good way to ensure positive comments later on when the game is released. It shows maturity to be able to deal with criticism and understand what it is directed upon and that is (in most cases) not on the person him- or herself. So, compliments for finding a good solution now!
Regards, PitD
			 
			
					
				
				Posted: Fri Dec 12, 2003 3:52 pm
				by linflas
				I hope that my comments don't put you off -- I do try to give suggestions on improvements.
Same as Gambit, we are here for suggestions and moral support ! keep the good work 

 
			
					
				
				Posted: Sun Dec 14, 2003 1:27 pm
				by Guest
				good work, i keep coming back to this board.
if you need dungeons, i'm happy to make a few using an editor.
 havn't registered in this forum yet