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Bugs found in editor

Posted: Fri Dec 12, 2003 9:07 am
by Lubor Kolar
I am impressed with the editor, but up to now I foung several bugs. First and most important is already mentioned here - it does not saves file, actually it truncates file to the zero length.
Second bug is - I have a trigger having as target itself (it's partly my foult, I clicked the wrong tile). When removing this trigger (pointing to itself) Editor crashed.

Posted: Sun Dec 14, 2003 1:30 pm
by PicturesInTheDark
I guess this should not be possible - or is there any use in allowing such a trigger? Sounds like a possibility to crash the game engine pretty quickly, for example by greatly enhancing the monster, timer or object database beyond it's limits.

Regards, PitD

Posted: Mon Dec 15, 2003 9:11 am
by Lubor Kolar
PicturesInTheDark wrote:I guess this should not be possible - or is there any use in allowing such a trigger? Sounds like a possibility to crash the game engine pretty quickly, for example by greatly enhancing the monster, timer or object database beyond it's limits.

Regards, PitD
No, I wrote it was my fault clicking bad tile (I should selected the tile one to north). But since editor let me do this (instead of showing error msg), it should allow me to remove it...

Posted: Tue Dec 16, 2003 12:18 pm
by PicturesInTheDark
I'd even go as far as to say a future release should not allow this or at least warn you that this might produce severe errors. If it's likely to crash the game the possibility should be discarded.

Regards, PitD

Posted: Mon Dec 22, 2003 10:28 am
by George Gilbert
Fixed the no save thing (a once character change in the source code - doh!).

As for the self-referencing triggers go, they should be allowed (that's how shooters work to repeatedly fire) - however the editor clearly shouldn't crash! I'll sort that out...