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Serious bug: dragons walking through doors in v0.27
Posted: Fri Dec 26, 2003 5:10 am
by Me
Hi,
after making a small dungeon with the editor in version 0.27, I noticed that certain monsters that are not supposed to walk through doors all of a sudden can in my dungeon. Here is a list of the ones that I've noticed so far:
swamp thing
little wizard guys
dragons
I have not had time to check all the other monsters.
I also saw those little wizard guys (the black ones) walking over pits. Maybe that's not a bug not sure. GG, hope this one gets fixed soon

Posted: Fri Dec 26, 2003 11:07 am
by PicturesInTheDark
The small wizard guys are vexirks and they can "float" over pits. But no monster except nonmaterial ones should be able to cross closed doors if they do not have the ability to magically open it before (vexirks, flying eyes, Lord Chaos).
Regards, PitD
Posted: Fri Dec 26, 2003 6:25 pm
by Me
wasn't sure about the vexirks walking over pits.
But I realize that non-material beings can go through doors.
I also saw creatures that most definitely should not go through doors do so:
dragons, demons (both types), swamp thing
very irritating bug
Posted: Sat Dec 27, 2003 11:12 am
by PicturesInTheDark
I'm currently playing DM so I'll give the swamp things a try... there should be one in level 4 (treasure stores) in the hallway but since I checked all the places and it is not there I guess that proves your point - it must have gone through some door into one of the treasure stores... have you found them crossing walls as well?
Regards, PitD
Posted: Sat Dec 27, 2003 5:24 pm
by Me
A real simple way to tell is just to create a small dungeon with the editor and place a monster behind a door. Then enter the dungeon and observe the effect.
My reaction after seeing this in my created dungeons was also to just play DM and see if it happens there. Alas, I did not see it happening for mummys and screemers and I did not feel like playing all the way down several levels to see if it was happening for the other monsters.
However, I'm sure that if happens to any compiled dungeon, the effect has nothing to do with the editor; the editor is working fine (with some other bugs) - this problem is in the RTC engine, that's why I posted in this forum section.
As for walls, no, I have no seen monsters go through any walls (that are real) and this should always be so.
Posted: Sun Dec 28, 2003 11:24 am
by PicturesInTheDark
I played through the treasure stores of DM and tested the effect - slime things really go through closed doors - not through walls as far as I could see. You're right - frightening effect and certainly one of the engine itself. Apart from them so far no monsters seem to have gained that "special ability".
Regards, PitD
Posted: Sun Dec 28, 2003 12:01 pm
by beowuuf
that's the problem with a major engine change i guess...something tends to go 'piong' that hadn't gone 'piong' before
Posted: Mon Dec 29, 2003 8:25 pm
by PicturesInTheDark
It also tends to create a "waaaaaaaaaah" effect from me when waking up and some slime thing has just come through a door when I was pretty sure the area was cleared of monsters and I could sleep in peace or take a sip from my tea...
Regards, PitD
Posted: Mon Dec 29, 2003 8:38 pm
by beowuuf
yeah, it's also annoying when it happens in the game too
*cough*
*runs*
everyone is so complacent about doors though, an evil dungeon designer should have all humanoids able to open the doors, just for the fun of it : )
Posted: Mon Dec 29, 2003 8:43 pm
by PicturesInTheDark
Yeah, give them ideas.... what about regenerating monster hp if we're on the subject? Dragons curling up and sleeping ? Would be a cute picture for sure!
Regards, PitD
Posted: Mon Dec 29, 2003 8:50 pm
by beowuuf
oh man, that would be sweet!
you have a single hp non-attacking non-moving sleeping dragon curled up, and if some adventurer were stupid enough to try to attack it, they have to deal with a giggler speed ferocious knight-armoured/spell immune huge angry dragon that the sleepign versions drops, baring down on them and firing fireballs the size of their heads
*rubs hands*
let sleepign dragons lie : )
Posted: Mon Dec 29, 2003 8:54 pm
by PicturesInTheDark
You said you would have no time to make new dungeons until 2078, did you not? Right? Just to make sure...
Regards, PitD
Posted: Mon Dec 29, 2003 8:56 pm
by beowuuf
Not so much the time as the focus and discipli...oh, shiny object *runs off*
Posted: Tue Dec 30, 2003 4:08 pm
by Lunever
Uh, this bug could make the dragon den and similar places quite interesting...
It could also heavily disturb some puzzles like the DDD.
Posted: Tue Dec 30, 2003 8:15 pm
by PicturesInTheDark
I guess we will see a new release pretty soon.
A post-christmas release then ;o)
Regards, PitD
Posted: Wed Dec 31, 2003 10:25 am
by George Gilbert
Indeed - going back to the original point ;-) the bug actually shows itself for any monster that can cast ranged spells (i.e. so you will see it for dragons but not for screamers).It's fixed in the putative V0.28.
Posted: Wed Dec 31, 2003 5:12 pm
by Lunever
V0.28 ? Wait, there is one more thing:
When V0.24 was the latest release, you once said, that you'd fix the to extreme food/water and stamina drain for V0.25 for high difficulty levels. Did you change anything? For when I made a short test game with my old party (DM-Origianl Archmaster difficulty)they were almost completely out of stamina after just crossing the Hall of Champions. So as you can guess, I'm not happy with the current handling of drain/difficulty.
I know that I may be a bit unnerving in this, but I still hope that you will amend this a bit, pleeeaaaase!
Posted: Wed Dec 31, 2003 6:10 pm
by PicturesInTheDark
In 0.27 the drain was too little actually. I played until my characters were in the level before the arena and I rarely ate more than one or two bites per level. Very comfortable but too much of a goodie ;o)
Regards, PitD
Posted: Wed Dec 31, 2003 6:22 pm
by Lunever
PitD: I don't complain about the drain in a normal game, but about the too highly increased drain at high difficilty levels (i.e. Archmaster), esp. stamina!
Posted: Wed Dec 31, 2003 7:28 pm
by Gambit37
George commented on this before, and I tend to agree with him. If you select Archmaster difficulty you should expect it to be hard. If it's too hard, play an easier difficulty level!
Posted: Fri Jan 02, 2004 1:51 pm
by Lunever
Gambit: Right, but if I want to continue playing my personal favorite party I can't select difficulty, RTC sets it automatically. Besides playing at lower levels has become quite boring to me because it is so much more fun with fast moving monsters.