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Experience multiplier
Posted: Sat Dec 27, 2003 11:42 am
by PicturesInTheDark
When creating an RTC dungeon, how and where do I specify each level's experience multiplier?
Regards, PitD
Posted: Tue Dec 30, 2003 10:39 am
by George Gilbert
You don't ;-)
RTC doesn't use experience multipliers, I believe that's an internal attribute from the original DM engine. RTC calculates all experience modificztions on the fly based on your dungeons contents.
Posted: Tue Dec 30, 2003 10:46 am
by beowuuf
without giving too much away can you clarify that a bit? : )
Posted: Tue Dec 30, 2003 10:48 am
by George Gilbert
Nope ;-)
Posted: Tue Dec 30, 2003 10:49 am
by beowuuf
darn : )
Posted: Tue Dec 30, 2003 11:28 am
by andyboy_uk
Hehe.
I thought he said MULTI player.. Now that could be interesting
Andy makes a mental note to learn how to read
Posted: Tue Dec 30, 2003 12:14 pm
by PicturesInTheDark
Hm. So I have no way of making a designated training area that eases the increase of stats for the players? You're not even willing to give a rough outline what it is that makes levels "more complicated"? Is is just monster numbers, traps, certain items, the presence of Chaos? Ok, I think I know the answer... had to try, though.
Regards, PitD
Posted: Tue Dec 30, 2003 1:31 pm
by beowuuf
its probably a fair assumption that level depth has a weighting factor, so stick a small corner in a deep level...with chaos and a dragon just to be sure : )
Posted: Tue Dec 30, 2003 3:22 pm
by PicturesInTheDark
The idea was to train the characters, not Chaos...
Regards, PitD
Posted: Tue Dec 30, 2003 4:34 pm
by beowuuf
but he's been very bad! makign a mess all over viborg...he needs to be trained
don't throw fireballs in the mountain!
Posted: Tue Dec 30, 2003 8:13 pm
by PicturesInTheDark
I guess it will come down to trying it out... making a multiple level-dungeon once with the editor and sticking in various amounts of monsters in each level for starters... and see how many hits are necessary to rise a level from nothing.
Regards, PitD
Posted: Tue Dec 30, 2003 8:51 pm
by beowuuf
not even monsters to start with incase that tips it - just a high mana character and a few simple options, like punch, warcry and light spells
in DM lower levels those can be instant level-ups!
Posted: Wed Dec 31, 2003 10:30 am
by George Gilbert
As it's christmas I'll give you a clue, level number (i.e. depth has nothing to do with it). If it had then doing a CSB (where you start in the middle) or DM2 (where you start at the bottom) wouldn't work...
Posted: Wed Dec 31, 2003 10:42 am
by beowuuf
ooh, that's good!
except for the being completely in the dark now bit, of course : )
hmm, the engine just ups the experience modifier every time you go to a fresh level?
*twitch* days of the week?
Posted: Wed Dec 31, 2003 10:49 am
by George Gilbert
Ooooh - I like days of the week. Could be interesting ;-)
If you attack screamers on a Tuesday (and when there's a full moon...of course) then you get double the experience you would when fighting a dragon on a Sunday. Stands without reason...
Posted: Wed Dec 31, 2003 11:27 am
by beowuuf
whew, finally a sensible system we can all understand : )
pity i'm away tonight, i could get the 'new years eve x 5 ' bonus
Posted: Wed Dec 31, 2003 6:14 pm
by PicturesInTheDark
You can still try to get the "First day of the new year and I stood up before noon" bonus, which only applies if the last pit you passed had moss on it's western end...
HNY everybody!
Regards, PitD
Posted: Fri Jan 02, 2004 4:46 pm
by beowuuf
ah, if only, instead i was having to restrain myself from pointing and laughing at a certain person with a certain *cough extreme* levl of alcohol poisoning