RTC or CSBWin? Unified Game/Editors
Posted: Wed Dec 31, 2003 5:49 pm
So, what do you prefer and why? Would you like to see features of one in the other? Unfortunately I can programme about as well as I can speak Klingon which to say is quite poor (however I can make my Texas Ti-81 calculator integrate nasty equations, but this has no use in DM) so I wouldn't be able to change the tools etc. But I can and do enjoy editing and creating dungeons with the tools available. As we have all seen over the past few years the tools and editing have gone up a few gears from simply been able to change a few walls to the masterpiece of Conflux2. No doubt this is due to the authors deep understanding of the game engines and mechanics.
Anyway, I am working on creating a new dungeon with new mechanics, graphics, items etc in fact one where you would have to 'learn' again, Conflux2 style, rather than rely on your old tactics which never fail. (ie we all know that wasps die with a simple fireball and Chaos will retreat with a war cry etc). This would create a new experience rather than just changing the basic layout. While the tools do allow me to do all this, that is CSBEdit, DMExtract, NameEdit, TextMute etc, they do not all work together so I cannot achieve the desired result in one dungeon which is a shame. The new RTC comes close though: I have succesfully created new graphics, and a small dungeon with new objects which is great. I would like to be able to change the core mechanics though as CSBEdit allows....
No doubt RTC and CSBWin are very fine pieces of work, and I have always marginally preferred Paul Steven's conversion. RTC now though has moved just a shade closer when it comes to editing. Do you think that eventually people are going to turn to one rather than the other, or will they always be interest in both? Is it time for a unified game/editor so us designers can really be let loose?! Both are obviously been developed still (these guys should have been in the Christmas Honours list!) but now that Zyx has shown us what can be done, I think the creators might just turn the way of which gives them the easiest route. Not that a new dungeon is easy though!
I have so much planned, new monsters already drawn and swords and armour ready to go but: I can't get them all in one place!
As I said before I can't programme, but what I can do is make use of what is there and try and give something back to the DM community.
Paul
Anyway, I am working on creating a new dungeon with new mechanics, graphics, items etc in fact one where you would have to 'learn' again, Conflux2 style, rather than rely on your old tactics which never fail. (ie we all know that wasps die with a simple fireball and Chaos will retreat with a war cry etc). This would create a new experience rather than just changing the basic layout. While the tools do allow me to do all this, that is CSBEdit, DMExtract, NameEdit, TextMute etc, they do not all work together so I cannot achieve the desired result in one dungeon which is a shame. The new RTC comes close though: I have succesfully created new graphics, and a small dungeon with new objects which is great. I would like to be able to change the core mechanics though as CSBEdit allows....
No doubt RTC and CSBWin are very fine pieces of work, and I have always marginally preferred Paul Steven's conversion. RTC now though has moved just a shade closer when it comes to editing. Do you think that eventually people are going to turn to one rather than the other, or will they always be interest in both? Is it time for a unified game/editor so us designers can really be let loose?! Both are obviously been developed still (these guys should have been in the Christmas Honours list!) but now that Zyx has shown us what can be done, I think the creators might just turn the way of which gives them the easiest route. Not that a new dungeon is easy though!
I have so much planned, new monsters already drawn and swords and armour ready to go but: I can't get them all in one place!
As I said before I can't programme, but what I can do is make use of what is there and try and give something back to the DM community.
Paul