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RTCED BUG: Dungeon Properties party facing error
Posted: Mon Jan 05, 2004 2:19 pm
by Gambit37
VER: Alpha 1.0 rev 0.5
BUG: When using the Dungeon Properties to set the entrance/import to facing of the party, the generated text file is wrong. It's using a number instead of the keywords NORTH, SOUTH, EAST, WEST. RTC then complains of critical errors.
Posted: Mon Jan 05, 2004 2:54 pm
by andyboy_uk
Doh!
This was the very last thing I added before the release last night (minutes before).
I know exactly what is needed here and will add it in tonight
Cheers again Gambit (you are a pretty damn good tester)
Posted: Mon Jan 05, 2004 3:10 pm
by Gambit37
Heh, I know that testing is the most onerous of tasks in software development, but I don't mind doing it when it's not my own program...

I enjoyed doing the same thing for RTC in it's early stages.
I'll keep them comiung as I find them.
BTW, if I didn't say it anywhere else yet, I like this editor a lot -- it has loads of potential. I like the drag and drop aspect of it -- super smooth.
Posted: Mon Jan 05, 2004 3:37 pm
by andyboy_uk
I dont mind testing the editor and a lot of the bugs mentioned I had already seen but not written down so it is all coming back to me.
The bits I cant do is know if people like using it or not. If you had seen it on saturday it was completley different, you had to select an edit mode from the menu (layout, feature, item) and seperate object vaults would come up (except in layout - which was wall/floor placement only). Then you would select an item and click a place button. Then you could right click on squares, etc, etc
Seriously large portions of it changed sunday thanks to a couple of suggestions and It "feels" a lot nicer to use than it did before.
It was however rock solid before and since the changes, a few teething problems have slipped in (the walls disappearing, etc).
But I thought it best to release soemthing otherwise people would doubt it was coming along.
Just out of interest, aside from the possible bug where the item ID's get screwed up, has it compiled everything ok?
A
Posted: Mon Jan 05, 2004 9:49 pm
by andyboy_uk
Fixed in revision 6