EDITOR: Release objects and stuff.
Posted: Sat Jan 17, 2004 1:07 pm
After looking at the original dungeons I noticed release objects firectly reference the objects to be released. When trying to make a release object a large crack to dipense a lockpick and a cloned gold coin, I found that you must first place said items into the dungeon, target them and then save and exit the editor. You must then delete by hand the objects you wish to release from the .txt file. Otherwise RTC gives a critical error saying that the objects for release are not uniquely identified. They are appearing twice, once on the tile I place them on and then again in the release object. If you load the modded txt file back into the editor it will wipeout the dungeon on next save producing the 0 byte file
I lost a whole weekends work, 
Also tried to use a technique from CSB to make objects fly with teleporters and shooters. I couldn't do it the same way it is in the original CSB, ie making the shooter fire "OBJECTS" and stacking the shot objects under the shooter. I worked around this with another technique but this adds to the amount of objects in the dungeon. btw does anyone know exactly how long it takes an item shot from a shooter at strength 100 to cross a tile in the dungeon ? Sorry if this isn't clear, it's been a long night.


Also tried to use a technique from CSB to make objects fly with teleporters and shooters. I couldn't do it the same way it is in the original CSB, ie making the shooter fire "OBJECTS" and stacking the shot objects under the shooter. I worked around this with another technique but this adds to the amount of objects in the dungeon. btw does anyone know exactly how long it takes an item shot from a shooter at strength 100 to cross a tile in the dungeon ? Sorry if this isn't clear, it's been a long night.