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[Done for V0.38] Custom "Wall Decoration" options
Posted: Thu Jan 22, 2004 6:32 pm
by Gambit37
Similar to my request for pillars, I'd love to have a BREAKABLE / CONVERT_TO attribute for static wallitems.
It would be cool for players to be able to face a tapestry and slash it with their sword, or to destroy wooden support beams. The possibilities could be huge!

Posted: Wed Jul 07, 2004 2:33 pm
by Gambit37
Bumping up for possible inclusion in 0.29....
Posted: Thu Feb 17, 2005 10:25 am
by Gambit37
Would this be possible at all?
Posted: Thu Feb 17, 2005 11:07 am
by linflas
couldn't you do that with a door : changing the door bitmap to some fissured wall, a hole in the wall when its hacked and an empty bitmap for the doorframe ?
Posted: Thu Feb 17, 2005 1:00 pm
by Gambit37
Possibly -- but I don't really think that's a good way to do it.
Besides, floor triggers can already accept activations by spells; I'm sure it wouldn't be too hard to pass the same functionality to wallitems and add the ability for them to also be affected by weapons.
Imagine slashing or fireballing a tapestry and giving different 'broken' images depending on how it was destroyed -- burnt rags or tatters. And maybe another wall item is hidden behind -- an alcove, or switch or something. You couldn't do that with your door suggestion.
I see loads of possibilities for making much more atmospheric dungeons with this!
Posted: Tue May 09, 2006 8:24 pm
by George Gilbert
This can already be done in V0.38
(In fact, I think it can be done in earlier versions, the mechanics for the bashable wall in the example actions dungeon gives you everything you need - including having different outcomes for slashing the tapestry with different weapons)