[Done for V0.39] monster on a mission
Posted: Sun Jan 25, 2004 5:44 am
I wonder. Do monsters have the ability to have tasks applied to them? I know that in DM2 monsters are more dynamic in this respect. We have theives that not only steal but they then go back to their home and drop them in their "hiding spot"
This got me thinking about other things.. like the wolves and the little guys down where they furnace is. They are generally non violent except everyonce in a while when you get in their way. Also those guys in the furnace feed the furnace by taking and throwing stuff into the fire.
I had just been reading one of Gambits bug reports and I just had an image of finding bones say of a long dead character.. not one of your own. You place it in the altar of VI and boom.. a monster appears. This monster is a friendly one not intending you harm and has a mission to complete. perhaps he has a password, or intimate knowledge of a machine or something that you need him to do.. so not only a matter of finding his bones but bringing him back to life to complete the quest.
So this involves the monster knowing where to go.. this is pathfinding. next is not attacking the party.. then it's a matter of monster triggers I suppose. anyway.. just some thoughts..
moo
This got me thinking about other things.. like the wolves and the little guys down where they furnace is. They are generally non violent except everyonce in a while when you get in their way. Also those guys in the furnace feed the furnace by taking and throwing stuff into the fire.
I had just been reading one of Gambits bug reports and I just had an image of finding bones say of a long dead character.. not one of your own. You place it in the altar of VI and boom.. a monster appears. This monster is a friendly one not intending you harm and has a mission to complete. perhaps he has a password, or intimate knowledge of a machine or something that you need him to do.. so not only a matter of finding his bones but bringing him back to life to complete the quest.
So this involves the monster knowing where to go.. this is pathfinding. next is not attacking the party.. then it's a matter of monster triggers I suppose. anyway.. just some thoughts..
moo