GAME/EDITING: Floortriggers
Posted: Sun Jan 25, 2004 6:02 am
Andy brought this up in the editing forum, but I thought I'd post it in the bugs forum so it gets fixed... 
http://www.dungeon-master.com/forum/vie ... hp?t=23351
Floortriggers can't have the DISABLE_SELF attribute applied to them as it crashes RTC.
As this is the case, how do we make a once only floor pad? Is it possible for a trigger to DESTROY itself?
Better still, can you allow floor triggers to support DISABLE_SELF.
EDIT: I now realise you can destroy a FLOORTRIGGER using a relay or another trigger, but it would still be cleaner if FLOORTRIGGERS supported DISABLE_SELF.
http://www.dungeon-master.com/forum/vie ... hp?t=23351
Floortriggers can't have the DISABLE_SELF attribute applied to them as it crashes RTC.
As this is the case, how do we make a once only floor pad? Is it possible for a trigger to DESTROY itself?
Better still, can you allow floor triggers to support DISABLE_SELF.
EDIT: I now realise you can destroy a FLOORTRIGGER using a relay or another trigger, but it would still be cleaner if FLOORTRIGGERS supported DISABLE_SELF.