GAME/EDITING: Counters on same tile as triggering object
Posted: Sun Jan 25, 2004 2:11 pm
ver 0.28: RTC crashes if you place a counter on the same tile as the object that triggers it.
I haven't tested this exhaustively, so it maybe something to do with the attributes of my trigger.
What's the accepted way of doing this? Should I always embed counters in an empty wall?
I haven't tested this exhaustively, so it maybe something to do with the attributes of my trigger.
What's the accepted way of doing this? Should I always embed counters in an empty wall?