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GAME/EDITING: Counters on same tile as triggering object

Posted: Sun Jan 25, 2004 2:11 pm
by Gambit37
ver 0.28: RTC crashes if you place a counter on the same tile as the object that triggers it.

I haven't tested this exhaustively, so it maybe something to do with the attributes of my trigger.

What's the accepted way of doing this? Should I always embed counters in an empty wall?

Posted: Mon Jan 26, 2004 11:12 am
by George Gilbert
It shouldn't matter where they are in the dungeon at all (you can put counters in the middle of a corridor if you really want) - I've just put them on walls as DM did (and now that editors exist, it looks nicer)!

The problem is almost certainly something else I'm afraid.

Posted: Sun Jun 20, 2004 12:35 pm
by George Gilbert
Gambit - did you manage to repeat this at all - if you can send me a dungeon which reproduces the problem I'll take another look at it for you.