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GAME/EDITING: NULL opby for Floortriggers

Posted: Sun Jan 25, 2004 4:45 pm
by Gambit37
Gah, it took me ages to find out what was going wrong here as between two versions of my map, something caused RTC to crash and I couldn't find it until I did a file compare.

If you place a FLOORTRIGGER and assign it a target, but leave the OPBY as NULL, RTC crashes during the "Saving dungeon" message with no error messages and just the standard diags file:

Error:
an access violation exception.

Stack Dump:
RTC.InitSecondary();
RTC.DoFrame(int 7);
RTC.WinMain();

By default, I think all floor triggers should be set either to PARTY or NONE. Leaving them as NULL is pretty dangerous! ;)

Posted: Mon Jan 26, 2004 9:49 pm
by Gambit37
In fact, ANY KIND OF TRIGGER THAT IS ASSIGNED A TARGET BUT HAS AN ACTION OF NULL WILL CRASH THE GAME

Please change this so that the default is something useful such as MOUSE or PARTY. Or even NONE. But not NULL! ;)

Posted: Tue Jan 27, 2004 10:33 am
by George Gilbert
Yep - this was reported (by yourself in fact) quite a while ago:

http://www.dungeon-master.com/forum/vie ... c&start=33 (first 11 posts)

It's now fixed (but I appreciate not on the version you have ;-)

Posted: Tue Jan 27, 2004 12:29 pm
by Gambit37
My memory is failing pretty bad! Good to know it's already fixed!