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GAME/EDITING: Gambit's sample dungeon

Posted: Mon Jan 26, 2004 3:09 am
by cowsmanaut
I get this with trying to load his dungeon

RTC (V0.28) Diagnostic file - Sun Jan 25 18:08:59 2004

Error:
an access violation exception.

Stack Dump:
RTCModule.AddModuleAnimation(pointer 0x0BCEDAD0);
RTC.InitSecondary();
RTC.DoFrame(int 7);
RTC.WinMain();

Posted: Mon Jan 26, 2004 3:45 am
by Gambit37
Uttrely bizarre. It plays fine when I compile-and-play, but when I put the .RTC file in the modules folder and select it from the menu, I get the same error.

As the error suggested an animation issue, I commented out all my animation stuff, recompiled and tested it from the menu and instead got this error:

Error:
an access violation exception.

Stack Dump:
RTC.DrawBitmap(pointer 0x00A219F8);
RTC.DrawDungeonFloorAndRoof();
RTC.DrawDungeonView(char 6, char 10, char 0, char 1);
RTC.DoEntrance(pointer 0x00A309F8);
RTC.InitSecondary();
RTC.DoFrame(int 7);
RTC.WinMain();

Looks like something is seriously screwed in PLAY mode regarding custom images, though it works fine in COMPILE mode...

George?

Posted: Mon Jan 26, 2004 11:17 am
by George Gilbert
No idea!

Can you please send me the txt file and I'll have a look for you?

Posted: Mon Jan 26, 2004 12:34 pm
by Gambit37
I'll send it, but not sure how much use it will be -- it's so full of custom graphics and stuff, and it's all pretty messy rergarding where they are pulled from on my HD....

But if you can see an error just by looking, then cool! ;)

Posted: Fri Jan 30, 2004 7:43 pm
by Gambit37
If it helps at all George, I also tested your example ANIMATION.RTC file and that also crashes with the same error in PLAY mode.

Posted: Sat Jan 31, 2004 7:58 am
by copperman
Although I'm not getting a crash, I'm not seeing any imported bitmats either. I cloned a couple of monsters and changed the bitmaps in the normal way and my dungeon runs but I cannot see the monsters, they are simply invisable. :( 0.28 COMPILE seem busted GG :S

Posted: Sat Jan 31, 2004 10:54 am
by Gambit37
I don't thinkthe compile is busted -- I've been using it fine for the last couple of weeks on my sample dungeon. It's the PLAY mode that's busted...

Your inivisble bitmap problem may be to do with memory. I've seen this before and George said it may be something to do DirectX running out of virtual RAM. What kind of spec do you have?

Posted: Sat Jan 31, 2004 11:15 am
by copperman
SiSoftware Sandra

System
Host Name : RUTH
User : Chris
Domain : RUTH

Processor
Model : AMD Athlon(tm) XP 1800+
Speed : 1.54GHz
Model Number : 1800 (estimated)
Performance Rating : PR2234 (estimated)
Type : Standard
L2 On-board Cache : 256kB ECC Synchronous Write-Back (16-way, 64 byte line size)

Mainboard
Bus(es) : ISA AGP PCI IMB USB i2c/SMBus
MP Support : 1 CPU(s)
MP APIC : Yes
System BIOS : Award Software International, Inc. 6.00 PG
Mainboard : Gigabyte Technology Co., Ltd. 7DXR+
Total Memory : 511MB DDR-SDRAM

Chipset 1
Model : Advanced Micro Devices (AMD) AMD-761 CPU to PCI Bridge
Front Side Bus Speed : 2x 134MHz (268MHz data rate)
Total Memory : 512MB DDR-SDRAM
Memory Bus Speed : 2x 134MHz (268MHz data rate)

Video System
Monitor/Panel : Plug and Play Monitor
Adapter : NVIDIA GeForce4 MX 440
Imaging Device : FlatbedScanner_23 #2
Imaging Device : CIF USB Camera (2110)
Imaging Device : Trust 350FS PowerC@m Flash (Still Camera)
Imaging Device : Trust 350FS PowerC@m Flash (Video Camera)

Physical Storage Devices
Removable Drive : Floppy disk drive
Hard Disk : Promise 1+0 Stripe/RAID0 SCSI Disk Device
Hard Disk : Promise 1+0 Stripe/RAID0 SCSI Disk Device
CD-ROM/DVD : TOSHIBA DVD-ROM SD-R1202
CD-ROM/DVD : AXV CD/DVD-ROM SCSI CdRom Device

Logical Storage Devices
1.44MB 3.5" (A:) : N/A
Primary (C:) : 37.2GB (7.4GB, 20% Free) (NTFS)
CD-ROM/DVD (D:) : N/A
Hard Disk (F:) : 28.6GB (24.8GB, 87% Free) (NTFS)

Peripherals
Serial/Parallel Port(s) : 3 COM / 1 LPT
USB Controller/Hub : NEC PCI to USB Open Host Controller
USB Controller/Hub : NEC PCI to USB Open Host Controller
USB Controller/Hub : Gigabyte USB Enhanced Host Controller
USB Controller/Hub : VIA Rev 5 or later USB Universal Host Controller
USB Controller/Hub : VIA Rev 5 or later USB Universal Host Controller
USB Controller/Hub : USB Root Hub
USB Controller/Hub : USB Root Hub
USB Controller/Hub : USB Root Hub
USB Controller/Hub : USB Root Hub
USB Controller/Hub : USB Printing Support
USB Controller/Hub : Trust 350FS PowerC@m Flash (Controller)
Keyboard : Easy Internet Keyboard
Mouse : HID-compliant MX500 Optical Mouse
Human Interface : Generic Game port Device
Human Interface : HID-compliant game controller
Human Interface : Logitech USB MX500 Optical Mouse

Communication Device(s)
Device : Hayes V.92 PCI Voice Faxmodem

Printers and Faxes
Model : hp deskjet 970c series
Model : Fax

Operating System(s)
Windows System : Microsoft Windows XP/2002 Home (Win32 x86) 5.01.2600 (Service Pack 1)

Network Services
Network Drivers Enabled : Yes
Adapter : NETGEAR FA310TX Fast Ethernet Adapter (NGRPCI)

Posted: Sat Jan 31, 2004 11:24 am
by Gambit37
Uh, OK, that all looks good enough! :-)

Do you ALWAYS get invisible images, or do they appear sometimes? If you like you can send it to me and I'll try compiling on my machine here to see if I get anything. But if you wanna keep your dungeon making secrets, well, secret, then I understand! :-0

Posted: Sat Jan 31, 2004 11:48 am
by copperman
It will run fine from a compile but from the RTC no gfx. I would send the txt but it's got gfx from a few places. I'm using one dongeon to test things in as you are. :D But I'll mail you a copy of the rtc you can have a run round my test stuff. :D

Posted: Sat Jan 31, 2004 12:11 pm
by Gambit37
That's interesting -- my sample dungeon won't play at all in PLAY mode -- as above, I get either animation errors or bitmap errors. I wonder what is different between yours and mine?

Posted: Fri Jan 28, 2005 4:27 pm
by George Gilbert
I think I might have fixed this for V0.33...not sure though as I was never able to reproduce the original problem!