Extending the ON/OVER attributes for triggers
Posted: Sat Jan 31, 2004 1:03 pm
Yeah, you're gonna hate me for this one after all my previous whinging, but....
Would it be possible to extend this with another possibility -- the ability to specify that an object should NOT be matched if carried in the inventory/hand of a character.
I'd like to be able to make puzzles where the player HAS to place an object on the ground. At the moment, if they simply cross the tile and are carrying the object, the trigger will be activated...
Would it be possible to extend this with another possibility -- the ability to specify that an object should NOT be matched if carried in the inventory/hand of a character.
I'd like to be able to make puzzles where the player HAS to place an object on the ground. At the moment, if they simply cross the tile and are carrying the object, the trigger will be activated...